Kirby's Return to Dream Land: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Kirbys Return to Dreamland Boxart.jpg|300px]]
|image     = [[File:Kirbys Return to Dreamland Boxart.jpg|300px]]
|developer     = HAL Laboratory
|developer = HAL Laboratory
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Kirby''
|series   = Kirby
|genre        = Platform
|released = {{vgrelease|NA=October 24, 2011}}{{vgrelease|JP=October 27, 2011|EU=November 25, 2011|AUS=December 1, 2011|KO=September 6, 2012}}
|modes        = Single-player, Co-op (4)
|genre    = Platform
|input        = Wii Remote
|modes    = Single-player, Co-op (4)
|released     = {{vgrelease|NA=October 24, 2011}}{{vgrelease|JP=October 27, 2011|EU=November 25, 2011|AUS=December 1, 2011|KO=September 6, 2012}}
|input    = Wii Remote
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-kirby-s-return-to-dream-land
|forumlink = http://forums.dolphin-emu.org/Thread-wii-kirby-s-return-to-dream-land
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Ninja Dojo Minigame ===
The Ninja Dojo minigame is not displayed properly unless XFB is enabled.
=== <s>Long Black Shadows in OpenGL and Other Serious Issues</s> ===
=== <s>Long Black Shadows in OpenGL and Other Serious Issues</s> ===
In OpenGL and Vulkan, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. See {{issue|5094}}. Fixed by {{revision|5.0-730}}.
In OpenGL and Vulkan, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. See {{issue|5094}}. Fixed by {{revision|5.0-730}}.
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}}}}
}}}}
== Enhancements ==
=== 16:9 Widescreen ===
With this code, the arena and some mini games are unstretched.
==== NA ====
<pre>$16:9 Widescreen
0419DCD0 38600340
0419DCD8 38600340
C219DCE0 00000003
8A2285AC 2C110000
386001C8 4C820020
38600260 00000000
C219F9CC 00000002
98E285AC 38E00001
98E30008 00000000
4A000000 91000000
30163518 447A0000
14163510 3ff0b839
E0000000 80008000
C2031454 00000008
ECC52024 D3A20000
A2420000 28123FAF
41820018 8A2285AC
2C110000 4082000C
3E203F40 48000008
3E203F80 92220000
C2220000 ECC60473
60000000 00000000
C2031484 00000002
ECC68825 EC86E824
60000000 00000000
C2031494 00000004
C242859C EC8404B3
D09F0000 C09F0014
EC8404B3 D09F0014
60000000 00000000
0419dcc8 880285AC
048C409C 3F800000</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb = Virtual
|xfbnotes = Display Ninja Dojo minigame properly
}}
}}


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{{VersionCompatibilityVersion|3.0|**|}}
{{VersionCompatibilityVersion|3.0|**|}}
{{VersionCompatibilityVersion|3.0-189|****|}}
{{VersionCompatibilityVersion|3.0-189|****|}}
{{VersionCompatibilityVersion|5.0-730|****|OpenGL black shadows solved, problems with Ninja Dojo minigame}}
{{VersionCompatibilityVersion|5.0-730|*****|OpenGL black shadows solved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-843|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=Perfect, but some game stuttering because of slow GPU.|tester=23732}}
{{testing/entry|revision=3.0-843|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=Perfect, but some game stuttering because of slow GPU.|tester=23732}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Almost perfect, long black shadows.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Almost perfect, long black shadows.|tester=10n45}}
{{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.|tester=spalmesano}}
{{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.|tester=snippetcultural}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.|tester=Talos}}
{{testing/entry|revision=5.0-2464|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Runs 45-60 FPS depending of the zone. No graphical or sound bugs and minigames work perfectly. Used Native Resolution, XFB and V-sync disabled, used direct 3D and OpenAL.|tester=EblfIYH}}
{{testing/entry|revision=5.0-2464|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Runs 45-60 FPS depending of the zone. No graphical or sound bugs and minigames work perfectly. Used Native Resolution, XFB and V-sync disabled, used direct 3D and OpenAL.|tester=EblfIYH}}
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|vid1=aIBYi51VhNI|cap1=Kirby's Return To Dream Land PAL HD - Cookie Country: Stage 1 (Dolphin Emulator @ 720p60)
|vid1=aIBYi51VhNI|cap1=Kirby's Return To Dream Land PAL HD - Cookie Country: Stage 1 (Dolphin Emulator @ 720p60)
|vid2=yZewjdtTd0U|cap2=Dolphin Emulator 4.0 - Kirby's Return to Dream Land (1080p HD) - Nintendo Wii
|vid2=yZewjdtTd0U|cap2=Dolphin Emulator 4.0 - Kirby's Return to Dream Land (1080p HD) - Nintendo Wii
|vid3=cYpMFcc9LAc|cap3=Kirby's Return to Dream Land - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60) - (Nintendo Wii)
|vid3=cNHs1DWywkE|cap3=Kirby's Return to Dream Land - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-12280 - Nintendo Wii
|vid4=oZPiWSHIyaU|cap4=(WII Emulator)-Dolphin 5.0-1351 Kirby's Return to Dream Land #1 (1080p)
|vid4=oZPiWSHIyaU|cap4=(WII Emulator)-Dolphin 5.0-1351 Kirby's Return to Dream Land #1 (1080p)


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{{Navigation/Kirby}}
{{Navigation/Kirby}}


[[Category:Wii games]][[Category:Games that use MetaFortress Anti-Piracy]]
[[Category:Wii games]]
[[Category:Games that use MetaFortress Anti-Piracy]]
[[Category:Ships with debugging symbols]]
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