Kirby 64: The Crystal Shards: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[Image:Kirby 64-The Crystal Shards.jpg|300px|]]
|image     = [[Image:Kirby 64-The Crystal Shards.jpg|300px|]]
|developer   = HAL Laboratory
|developer = HAL Laboratory
|publisher   = Nintendo
|publisher = Nintendo
|platforms   = [[Nintendo 64]],[[Virtual Console]]
|series   = Kirby
|released     = '''Nintendo 64'''<br/>{{vgrelease|JP=March 24, 2000|NA=June 26, 2000|EU=June 22, 2001}}'''Virtual Console'''<br/>{{vgrelease|NA=February 25, 2008|EU=March 7, 2008}}
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=March 24, 2000|NA=June 26, 2000|EU=June 22, 2001}}'''Virtual Console'''<br/>{{vgrelease|NA=February 25, 2008|EU=March 7, 2008}}{{vgrelease|JP=April 15, 2008|KO=September 16, 2008}}
|series      = ''Kirby''
|genre     = Platform
|genre       = Platform
|modes     = Single-player, Multiplayer (4)
|modes       = Single-player, Multiplayer (4)
|input     = Classic Controller, GameCube Controller
|input       = Classic Controller, GameCube Controller
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-kirby-64-the-crystal-shards
|forumlink   = https://forums.dolphin-emu.org/Thread-virtual-console-kirby-64-the-crystal-shards
}}
}}


'''''Kirby 64: The Crystal Shards''''', known in Japan as ''Kirby of the Stars 64'' (星のカービィ64 ''Hoshi no Kirby 64''), is a [[Nintendo 64]] platform game developed by HAL Laboratory and published by Nintendo, a sequel to Kirby's Dream Land 3, and one of few Kirby titles not directed by Masahiro Sakurai who voiced King Dedede in the game, and where Meta Knight never appears.
'''''Kirby 64: The Crystal Shards''''', known in Japan as ''Kirby of the Stars 64'' (星のカービィ64 ''Hoshi no Kirby 64''), is a [[Nintendo 64]] platform game developed by HAL Laboratory and published by Nintendo, a sequel to Kirby's Dream Land 3, and one of few Kirby titles not directed by Masahiro Sakurai who voiced King Dedede in the game, and where Meta Knight never appears.


<!-- To edit the Nintendo 64 VC Global Problems, navigate to "Template:GlobalProblems/Nintendo 64" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|Nintendo 64}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Audio Issues</s> ===
Audio is completely garbled with OpenAL, use any other. Refer {{issue|10704}}. Cubeb is default since {{revision|5.0-10192}}


=== No Skybox ===
=== <s>Pixel Stretch</s> ===
On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem.
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this. Fixed with Hybrid XFB in  {{revision|5.0-5874}}.


=== Cutscene Border Glitches ===
=== <s>Cutscene Border Glitches</s> ===
Cutscene borders have large artifacts at the bottom.
Cutscene borders have large artifacts at the bottom. Fixed by an unknown revision prior to {{revision|5.0-6004}}.


=== Pixel Stretch ===
}}}}
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this.
 
=== Audio Issues ===
Audio has slight skipping/crackle issues with the XAudio2 backend. Audio is completely garbled with OpenAL.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-3260|****|}}
{{VersionCompatibilityVersion|4.0-3260|****|}}
{{VersionCompatibilityVersion|4.0-3471|****|}}
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{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570 HD|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570 HD|result=Minor graphic and audio problems. Still very playable and better than an actual N64 emulator.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570|result=Minor graphic and audio problems. Still very playable and better than an actual N64 emulator.|tester=Net_Bastard}}
{{testing/entry|revision=5.0-6004|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.5Ghz|GPU=NVIDIA GeForce GTX 870 x2|result=Didn't play extensively, but only remaining issue seems to be with OpenAL audio.|tester=Kolano}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}
{{Navigation/Kirby}}
{{Navigation/Kirby}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 games]]

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