Kirby 64: The Crystal Shards: Difference between revisions

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'''''Kirby 64: The Crystal Shards''''', known in Japan as ''Kirby of the Stars 64'' (星のカービィ64 ''Hoshi no Kirby 64''), is a [[Nintendo 64]] platform game developed by HAL Laboratory and published by Nintendo, a sequel to Kirby's Dream Land 3, and one of few Kirby titles not directed by Masahiro Sakurai who voiced King Dedede in the game, and where Meta Knight never appears.
'''''Kirby 64: The Crystal Shards''''', known in Japan as '''''星のカービィ64''''' '''''Hoshi no Kirby 64''''' ('''''Kirby of the Stars 64'''''), is a [[Nintendo 64]] platform game developed by HAL Laboratory and published by Nintendo, a sequel to Kirby's Dream Land 3, and one of few Kirby titles not directed by Masahiro Sakurai who voiced King Dedede in the game, and where Meta Knight never appears.


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Audio Issues</s> ===
Audio is completely garbled with OpenAL, use any other. Refer {{issue|10704}}. Cubeb is default since {{revision|5.0-10192}}


=== No Skybox ===
=== <s>Pixel Stretch</s> ===
On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem.
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this. Fixed with Hybrid XFB in  {{revision|5.0-5874}}.
 
=== Cutscene Border Glitches ===
Cutscene borders have large artifacts at the bottom.
 
=== Pixel Stretch ===
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this.
 
=== Audio Issues ===
Audio has slight skipping/crackle issues with the XAudio2 backend. Audio is completely garbled with OpenAL.


=== <s>Cutscene Border Glitches</s> ===
Cutscene borders have large artifacts at the bottom. Fixed by an unknown revision prior to {{revision|5.0-6004}}.
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{{VersionCompatibilityVersion|4.0-3260|****|}}
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{{VersionCompatibilityVersion|4.0-3471|****|}}
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{{testing/start}}
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{{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570 HD|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570 HD|result=Minor graphic and audio problems. Still very playable and better than an actual N64 emulator.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570|result=Minor graphic and audio problems. Still very playable and better than an actual N64 emulator.|tester=Net_Bastard}}
{{testing/entry|revision=5.0-6004|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.5Ghz|GPU=NVIDIA GeForce GTX 970|result=Didn't play extensively, but only remaining issue seems to be with OpenAL audio.|tester=Kolano}}
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