Lego Star Wars II: The Original Trilogy: Difference between revisions

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|modes    = Single-player, Co-op (2)
|modes    = Single-player, Co-op (2)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-lego-star-wars-ii-the-original-trilogy
|forumlink = https://forums.dolphin-emu.org/Thread-gc-lego-star-wars-ii-the-original-trilogy
}}
}}


'''''Lego Star Wars II: The Original Trilogy''''' is a multi-platform action-adventure video game developed by Traveller's Tales and published by LucasArts and TT Games. It was released on September 11, 2006. Part of the ''Lego Star Wars'' series, it is based on the ''Star Wars'' science fiction media franchise and Lego Group's ''Star Wars''-themed toy line. It follows the events of the ''Star Wars'' films ''A New Hope'', ''The Empire Strikes Back'' and ''Return of the Jedi''. The game allows players to assume the roles of over 50 Lego versions of characters from the film series; customized characters can also be created. Camera movement was improved from its predecessor.''Lego Star Wars: The Video Game''.and the concept of "vehicle levels" was explored more thoroughly. The game was revealed at American International Toy Fair 2006. Promotions for the game were set up at chain stores across the United States.
'''''Lego Star Wars II: The Original Trilogy''''' is a multi-platform action-adventure video game developed by Traveller's Tales and published by LucasArts and TT Games. It was released on September 11, 2006. Part of the ''Lego Star Wars'' series, it is based on the ''Star Wars'' science fiction media franchise and Lego Group's ''Star Wars''-themed toy line. It follows the events of the ''Star Wars'' films ''A New Hope'', ''The Empire Strikes Back'' and ''Return of the Jedi''. The game allows players to assume the roles of over 50 Lego versions of characters from the film series; customized characters can also be created. Camera movement was improved from its predecessor, ''Lego Star Wars: The Video Game'', and the concept of "vehicle levels" was explored more thoroughly. The game was revealed at American International Toy Fair 2006. Promotions for the game were set up at chain stores across the United States.


== Emulation Information ==
== Emulation Information ==
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 9400M|result=only problem is that sound sometimes drops out during the cinematic clips. Playable from beginning to end.|tester=Autofresser}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.4 GHz|GPU=NVIDIA GeForce 9400M|result=only problem is that sound sometimes drops out during the cinematic clips. Playable from beginning to end.|tester=Autofresser}}
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Excellent. With DSP HLE, some musics won't play during levels and sounds are not played at all during some cutscenes after a few seconds but, otherwise, the game works very well and the framerate is quite stable at 60FPS except a few rare slowdowns. With DSP LLE, all sounds are played correctly but framerate tends to drop to 35-45FPS during fights and when explosions occur. Tested with default settings (except for aforementioned DSP settings).|tester=Nolendil}}
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Excellent. With DSP HLE, some musics won't play during levels and sounds are not played at all during some cutscenes after a few seconds but, otherwise, the game works very well and the framerate is quite stable at 60FPS except a few rare slowdowns. With DSP LLE, all sounds are played correctly but framerate tends to drop to 35-45FPS during fights and when explosions occur. Tested with default settings (except for aforementioned DSP settings).|tester=Nolendil}}
{{testing/entry|revision=4.0-4618|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Very playable. Stays at constant 100% speed throughout. I noticed ~4 flickering textures throughout the whole game, and some spots around scenery where you could see through the floor, but you have to go out of your way to even notice it. HLE works much better than it used to but crackles a few times in E6M4 and sometimes plays the stereo sound through the wrong speaker. Importing my save from the first game worked perfectly. Able to complete every mission.|tester=Xerxes}}
{{testing/entry|revision=4.0-4618|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Very playable. Stays at constant 100% speed throughout. I noticed ~4 flickering textures throughout the whole game, and some spots around scenery where you could see through the floor, but you have to go out of your way to even notice it. HLE works much better than it used to but crackles a few times in E6M4 and sometimes plays the stereo sound through the wrong speaker. Importing my save from the first game worked perfectly. Able to complete every mission.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=bf2auG9WOLs|cap1=Dolphin Emulator 4.0.2 - Lego Star Wars II: The Original Trilogy (1080p HD) - Nintendo GameCube
|vid1=bf2auG9WOLs|cap1=Dolphin Emulator 4.0.2 - Lego Star Wars II: The Original Trilogy (1080p HD) - Nintendo GameCube
|vid2=ABErBoQsFJg|cap2=Lego Star Wars II: The Original Trilogy [Gamecube] Dolphin 5.0 [1080p HD]
|vid2=ABErBoQsFJg|cap2=Lego Star Wars II: The Original Trilogy [Gamecube] Dolphin 5.0 [1080p60 HD]
}}
}}
   
   

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