Lost Kingdoms II: Difference between revisions

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this was not a typo, the vgrelease template has different ways of being used which helps in different situations (mostly keeping the dates in chronological order while minimizing uses of the template)
(this was not a typo, the vgrelease template has different ways of being used which helps in different situations (mostly keeping the dates in chronological order while minimizing uses of the template))
(7 intermediate revisions by 3 users not shown)
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|publisher = Activision
|publisher = Activision
|series    = Lost Kingdoms
|series    = Lost Kingdoms
|released  = {{vgrelease|NA=May 21, 2003|EU=June 6, 2003|JP|May 23, 2003}}
|released  = {{vgrelease|NA=May 21, 2003}}{{vgrelease|JP=May 23, 2003|EU=June 6, 2003}}
|genre    = Action role-playing
|genre    = Action role-playing
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
}}}}
}}}}


== Enhancements ==
== Enhancements ==
{{Problems/Blurry Distant Textures}}
=== 16:9 Widescreen Gecko Code ===
=== 16:9 Widescreen Gecko Code ===
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, using this code with Aspect Ratio set to Auto will cause the [https://bugs.dolphin-emu.org/issues/11951 aspect ratio to flicker between 4:3 and 16:9 at certain points and angles.] You can alleviate this by making sure that SyncGPU is set to FALSE.
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, using this code with Aspect Ratio set to Auto will cause the [https://bugs.dolphin-emu.org/issues/11951 aspect ratio to flicker between 4:3 and 16:9 at certain points and angles.] You can alleviate this by making sure that SyncGPU is set to FALSE, and possibly stop it by setting ImmediateXFBenable = True.


===== NA =====
===== NA =====
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