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Progress Continues
We've already had 21453 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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(this was not a typo, the vgrelease template has different ways of being used which helps in different situations (mostly keeping the dates in chronological order while minimizing uses of the template)) |
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|publisher = Activision | |publisher = Activision | ||
|series = Lost Kingdoms | |series = Lost Kingdoms | ||
|released = {{vgrelease|NA=May 21, 2003|EU=June 6 | |released = {{vgrelease|NA=May 21, 2003}}{{vgrelease|JP=May 23, 2003|EU=June 6, 2003}} | ||
|genre = Action role-playing | |genre = Action role-playing | ||
|modes = Single-player, Multiplayer (2) | |modes = Single-player, Multiplayer (2) | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
{{Problems/Blurry Distant Textures}} | |||
=== 16:9 Widescreen Gecko Code === | === 16:9 Widescreen Gecko Code === | ||
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, using this code with Aspect Ratio set to Auto will cause the [https://bugs.dolphin-emu.org/issues/11951 aspect ratio to flicker between 4:3 and 16:9 at certain points and angles.] You can alleviate this by making sure that SyncGPU is set to FALSE. | The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, using this code with Aspect Ratio set to Auto will cause the [https://bugs.dolphin-emu.org/issues/11951 aspect ratio to flicker between 4:3 and 16:9 at certain points and angles.] You can alleviate this by making sure that SyncGPU is set to FALSE, and possibly stop it by setting ImmediateXFBenable = True. | ||
===== NA ===== | ===== NA ===== |
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