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{{Infobox VG | {{Infobox VG | ||
|image = [[File:LuigisMansionGC.jpg|300px]] | |image = [[File:LuigisMansionGC.jpg|300px]] | ||
|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}} | |released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}} | ||
|genre = Action-adventure, Horror | |genre = Action-adventure, Horror | ||
|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940 | |forumlink = http://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
{{ | |||
{{ | |||
=== | === Poltergust 3000 Hose disappears === | ||
In the cutscene where Luigi returns to the villa from Professor E. Gadd's Ghost Research Laboratory, the Hose of Luigi's Poltergust 3000 will keep disappearing. Refer {{issue|12520}}. | |||
{{image|Poltergust_3000.png|Dolphin: Poltergust 3000 hose disappears.}} | |||
{{image|Poltergust_3000_there.png|Console: Poltergust 3000 hose is always visible.|br}} | |||
=== | === Corruption of Luigi's Model === | ||
In the intro cutscene, Luigi's model will get corrupted if '''Dual Core''' is enabled. | |||
{{image|Luigi_corrupted.png|Luigi's model corrupted (Dual Core enabled)}} | |||
{{image|Luigi_correct.png|Correct emulation (Dual Core disabled)|br}} | |||
=== | === Music Sheets Battle Static <span style="color:#aaa" title="This problem does not apply with the default settings.">(Non-Default Setting)</span> === | ||
With DSP LLE, there are bursts of static during the Music Sheets battle. See {{issue|7145}}. | |||
=== <s>Rumble</s> === | |||
Gamepad rumble does not work properly. Refer {{issue|10316}}. Fixed in {{revision|5.0-6899}}. | |||
=== <s>Mario Portrait Blur</s> === | |||
The blurry effect on Mario's picture in King Boo's Hall is not emulated properly. Refer {{issue|11462}}. Fixed in {{revision|5.0-14120}}. | |||
{{Image|LM-MarioPortrait-Wrong.png|Missing effect}} | |||
== | {{Image|LM-MarioPortrait-Correct.png|Real hardware|br}} | ||
}}}} | |||
{{ | |||
{{ | |||
== Enhancements == | == Enhancements == | ||
=== 16:9 | === 16:9 Widescreen Gecko Code === | ||
The built-in Widescreen Hack causes shadow issues. The following AR codes work as a replacement, causing | The built-in Widescreen Hack causes shadow issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | ||
==== | ==== NA ==== | ||
<pre>040206A0 3C603FE3 | <pre> | ||
040206A0 3C603FE3 | |||
040206A4 60638E39 | 040206A4 60638E39 | ||
040206A8 906700B0</pre> | 040206A8 906700B0 | ||
</pre> | |||
==== | ==== EU ==== | ||
<pre>04021438 3C603FE3 | <pre> | ||
04021438 3C603FE3 | |||
0402143C 60638E39 | 0402143C 60638E39 | ||
04021440 906700B0</pre> | 04021440 906700B0 | ||
</pre> | |||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup due to the progressive scan option being disabled in the EU version. Use this Action Replay code to re-enable it. | |||
<pre>$60Hz | |||
0C4C5718 00000000 | |||
044C5718 00000001 | |||
</pre> | |||
=== HD Texture Pack === | === HD Texture Pack === | ||
[https:// | [https://www.henrikomagnifico.com/luigis-mansion-4k Luigi's Mansion 4K Texture Pack] | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|dualcore = Off | |||
|dualcorenotes = Fix Luigi's model in the game intro | |||
}} | }} | ||
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{{VersionCompatibilityVersion|4.0-2626|****|Lines on geometry fixed}} | {{VersionCompatibilityVersion|4.0-2626|****|Lines on geometry fixed}} | ||
{{VersionCompatibilityVersion|4.0-7286|****|Sound emulation perfect}} | {{VersionCompatibilityVersion|4.0-7286|****|Sound emulation perfect}} | ||
{{VersionCompatibilityVersion|5.0-6899|****|Rumble fixed}} | |||
{{VersionCompatibilityVersion|5.0-14120|*****|Mario portrait effect fixed}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=6985|OS=Windows XP|CPU=AMD Athlon 64 X2 @ 2.9GHz|GPU=NVIDIA GeForce 9400 GT|result=Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled|tester=}} | {{testing/entry|revision=6985|OS=Windows XP|CPU=AMD Athlon 64 X2 @ 2.9GHz|GPU=NVIDIA GeForce 9400 GT|result=Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled|tester=}} | ||
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}} | {{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}} | ||
{{testing/entry|revision=7480|OS= | {{testing/entry|revision=7480|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 7300 GT|result=Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}} | ||
{{testing/entry|revision=7583|OS= | {{testing/entry|revision=7583|OS=Ubuntu 10.10|CPU=AMD Phenom II @ 3GHz|GPU=ATI Radeon HD 4250|result=Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}} | ||
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}} | {{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}} | ||
{{testing/entry|revision=3.0-221|OS=Windows 7 | {{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}} | ||
{{testing/entry|revision=3.0-221|OS=Windows 7 |CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}} | |||
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II x6 @ 3.2GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}} | {{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II x6 @ 3.2GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}} | ||
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}} | {{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}} | ||
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHZ |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}} | {{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHZ |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}} | ||
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}} | {{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}} | ||
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}} | |||
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}} | {{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}} | ||
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}} | {{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}} | ||
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}} | {{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}} | ||
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}} | {{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}} | ||
{{testing/entry|revision=4.0.1|OS=Windows 7 | {{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}} | ||
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}} | {{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}} | ||
{{testing/entry|revision=4.0-4247|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}} | {{testing/entry|revision=4.0-4247|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}} | ||
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{{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}} | {{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}} | ||
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}} | {{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}} | ||
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.|tester=Sam3}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1= | |vid1=oVR0pDpynSA|cap1=Luigi's Mansion Dolphin 5.0 vs Gamecube comparison - The Retro Byte | ||
|vid2= | |vid2=Xx6aGzCASrw|cap2=Luigi's Mansion on Dolphin SVN r1590 | ||
|vid3= | |vid3=DTj_rV-8Lmg|cap3=Luigi mansion dolphin (r2962) | ||
|vid4=oV1gJ6Ccdos|cap4=Luigi's Mansion on Dolphin SVN R 3854 - GameCube Emulator | |vid4=oV1gJ6Ccdos|cap4=Luigi's Mansion on Dolphin SVN R 3854 - GameCube Emulator | ||
|vid5= | |vid5=JqYPioWNnoY|cap5=(r4525) - Test emulatora Dolphin: Luigi's Mansion (NGC) | ||
|vid6= | |vid6=EcnSxBsHEJI|cap6=Luigi's Mansion on Dolphin Wii/GC Emulator (720p HD) Full Speed (r5190) | ||
|vid7= | |vid7=ysKLEPUXhJo|cap7=Luigi's Mansion on PC Dolphin SVN r5326 | ||
|vid8=CYWI-JugFuU|cap8=Luigi's Mansion - Dolphin r5751 - DirectX 11 - OpenCL (720p) | |||
|vid9=bMxZON3bII8|cap9=Dolphin Emulator 4.0 - Luigi's Mansion (1080p HD) - Nintendo GameCube | |||
|vid10=YOADqQSngrE|cap10=Luigi's Mansion - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator (720p60) - Nintendo GameCube | |||
|vid11=7lTE-c60jGo|cap11=(Dolphin 4.0-9081) Luigi's Mansion - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator) (720p) | |||
|vid12=oBFR929EZn4|cap12=Luigi's Mansion 1080P (Dolphin Emulator 5.0) | |||
|vid13=WMNKOYWbHGw|cap13=NEW TEXTURES * Luigi's Mansion 1080P (Dolphin Emulator 5.0) | |||
|vid14=-0Qliu82RhU|cap14=Luigi's Mansion [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
|vid15=QEl9Tb6Vj6I|cap15=Luigi's Mansion v1.1 [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
|vid16=yYbppbISdcM|cap16=Dolphin Emulator 4K LUIGI'S MANSION HD TEXTURE PACK GAMECUBE 루이지 맨션 1 고해상도 텍스쳐 팩 | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Zelda ucode games]] | [[Category:Zelda ucode games]] |