Luigi's Mansion: Difference between revisions

Jump to navigation Jump to search
→‎Testing: ##GHz to ## GHz mass edit
mNo edit summary
(→‎Testing: ##GHz to ## GHz mass edit)
Line 87: Line 87:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4341|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Fully playable: 25-35FPS with default settings and DX9 plug-in|tester=}}
{{testing/entry|revision=4341|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945|result=Fully playable: 25-35FPS with default settings and DX9 plug-in|tester=}}
{{testing/entry|revision=4598|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Playable: 20-30FPS but sometimes in-game sound mute completely, needing to restart emulator|tester=}}
{{testing/entry|revision=4598|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945|result=Playable: 20-30FPS but sometimes in-game sound mute completely, needing to restart emulator|tester=}}
{{testing/entry|revision=6512|OS=Windows 7|CPU=AMD Phenom II X2 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 30FPS with DX11 plug-in, 4X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=6512|OS=Windows 7|CPU=AMD Phenom II X2 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 30FPS with DX11 plug-in, 4X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=6676|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Fully Playable! 28-30FPS and 95-100% (Speed) almost all time. 25FPS and 92% in rare moments.|tester=DmitryN}}
{{testing/entry|revision=6676|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2 GHz|GPU=ATI Radeon HD 4650|result=Fully Playable! 28-30FPS and 95-100% (Speed) almost all time. 25FPS and 92% in rare moments.|tester=DmitryN}}
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Fully Playable: 30FPS with DX9 plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2 GHz|GPU=ATI Mobility Radeon HD 3470|result=Fully Playable: 30FPS with DX9 plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=6985|OS=Windows XP|CPU=AMD Athlon 64 X2 @ 2.9GHz|GPU=NVIDIA GeForce 9400 GT|result=Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=6985|OS=Windows XP|CPU=AMD Athlon 64 X2 @ 2.9 GHz|GPU=NVIDIA GeForce 9400 GT|result=Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}}
{{testing/entry|revision=7480|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 7300 GT|result=Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}
{{testing/entry|revision=7480|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2 GHz|GPU=NVIDIA GeForce 7300 GT|result=Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}
{{testing/entry|revision=7583|OS=Ubuntu 10.10|CPU=AMD Phenom II @ 3GHz|GPU=ATI Radeon HD 4250|result=Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}}
{{testing/entry|revision=7583|OS=Ubuntu 10.10|CPU=AMD Phenom II @ 3 GHz|GPU=ATI Radeon HD 4250|result=Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2 GHz|GPU=NVIDIA GeForce GT 440|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}}
{{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
{{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2 GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
{{testing/entry|revision=3.0-221|OS=Windows 7 |CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
{{testing/entry|revision=3.0-221|OS=Windows 7 |CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II x6 @ 3.2GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II x6 @ 3.2 GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}}
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHZ |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHZ |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1 GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}}
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}}
{{testing/entry|revision=4.0-4247|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}}
{{testing/entry|revision=4.0-4247|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=NVIDIA GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}}
{{testing/entry|revision=4.0-5752|OS=Windows 8.1|CPU=Intel Core i3 @ 1.9GHz|GPU=Intel HD Graphics 4400|result=Playable: 20-40FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend|tester=SharkTester}}
{{testing/entry|revision=4.0-5752|OS=Windows 8.1|CPU=Intel Core i3 @ 1.9 GHz|GPU=Intel HD Graphics 4400|result=Playable: 20-40FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend|tester=SharkTester}}
{{testing/entry|revision=4.0-5759|OS=Windows 7|CPU=Intel Core i7-4770K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.|tester=Left4Pillz}}
{{testing/entry|revision=4.0-5759|OS=Windows 7|CPU=Intel Core i7-4770K @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.|tester=Left4Pillz}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @3.5 GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-7481|OS=Windows 10|CPU=Intel Core M-5y71 @1.2GHz|GPU=Intel HD Graphics 5300|result=Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. |tester=Anonymous user}}
{{testing/entry|revision=4.0-7481|OS=Windows 10|CPU=Intel Core M-5y71 @1.2 GHz|GPU=Intel HD Graphics 5300|result=Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. |tester=Anonymous user}}
{{testing/entry|revision=4.0-7725|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660|result=Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version.|tester=Kenny}}
{{testing/entry|revision=4.0-7725|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660|result=Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version.|tester=Kenny}}
{{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}}
{{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}}
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}}
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.|tester=Sam3}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2 GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.|tester=Sam3}}
{{testing/end}}
{{testing/end}}


Navigation menu