Mario Kart: Double Dash‼: Difference between revisions

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|released  = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=November 19, 2003}}
|released  = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=November 19, 2003}}
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer (4), Co-op (4), Online (16)
|modes    = Single-player, Multiplayer (4), Co-op (4), LAN (16)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-kart-double-dash--25935
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-kart-double-dash--25935
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If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should.
If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should.


=== Graphic error during credits ===
During the credits certain graphic effects are not displayed correctly. Refer {{issue|8003}}.
{{image|MKDD_Credits.png|Credits on GameCube}}
{{image|Emu.png|Credits on Dolphin|br}}
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Gecko Code ===
=== 16:9 Widescreen Gecko Code ===
The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following Gecko codes depending of your game's region:
The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following Gecko codes depending of your game's region:


==== NTSC-U ====
==== NTSC-U ====
<pre>C20C1FB4 00000004
<pre>$16:9 Widescreen
C20C1FB4 00000004
C0030000 41820018
C0030000 41820018
3DC03F40 3DE08000
3DC03F40 3DE08000
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041466B8 60000000</pre>
041466B8 60000000</pre>


==== PAL ====
==== EU ====
<pre>C20C1F78 00000004
<pre>$16:9 Widescreen
C20C1F78 00000004
C0030000 41820018
C0030000 41820018
3DC03F40 3DE08000
3DC03F40 3DE08000
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04027C6C 48000050
04027C6C 48000050
041466E8 60000000</pre>
041466E8 60000000</pre>
=== HD Texture Pack ===
An HD texture pack for both NTSC and PAL versions can be found [https://sites.google.com/view/mkddhd here].


== Configuration ==
== Configuration ==
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{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Unknown|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts.  Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts.  Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
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{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS.  3x IR, D3D12.  Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS.  3x IR, D3D12.  Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}
{{testing/end}}
{{testing/end}}


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<!--A full list of options is available at Template:VideoGallery/doc-->
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
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|vid1=NjXC_tTsHyI|cap1=Mario Kart Double Dash Dolphin 5.0 vs Gamecube - The Retro Byte
|vid2=m9CsjCSNE20|cap2=Mario Kart: Double Dash!! on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid2=cL43vDm1vGQ|cap2=Mario Kart Double Dash on Dolphin the Wii Emulator (1080p HD)
|vid3=dz3Ka78B7zE|cap3=Dolphin 720p - Mario Kart: Double Dash!! Gameplay
|vid3=m9CsjCSNE20|cap3=Mario Kart: Double Dash!! on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid4=cuBhly3vfMI|cap4=Mario Kart Double Dash (Dolphin Emulator)
|vid4=dz3Ka78B7zE|cap4=Dolphin 720p - Mario Kart: Double Dash!! Gameplay
|vid5=7cfwcs0V4oM|cap5=Mario Kart Double Dash Eyefinity in Dolphin Emulator
|vid5=cuBhly3vfMI|cap5=Mario Kart Double Dash (Dolphin Emulator)
|vid6=eAjtiRNhSOs|cap6=DOLPHIN EMU 4 SCREEN LAN MODE
|vid6=7cfwcs0V4oM|cap6=Mario Kart Double Dash Eyefinity in Dolphin Emulator
|vid7=cYuetZgPkBM|cap7=Dolphin Emulator 4.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid7=eAjtiRNhSOs|cap7=DOLPHIN EMU 4 SCREEN LAN MODE
|vid8=wmAGnwxO7Y4|cap8=Mario Kart: Double Dash!! - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator 4.0-7599 (1080p) - (GameCube)
|vid8=cYuetZgPkBM|cap8=Dolphin Emulator 4.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid9=ZvIosx8SwQk|cap9=Mario Kart: Double Dash - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid9=wmAGnwxO7Y4|cap9=Mario Kart: Double Dash!! - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator 4.0-7599 (1080p) - (GameCube)
|vid10=6c-2yHGuAWw|cap10=Dolphin Emulator 5.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid10=ZvIosx8SwQk|cap10=Mario Kart: Double Dash - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid11=ObEqCoqqFlQ|cap11=Mario Kart - Double Dash (Dolphin) {5.0} (Game Cube) ~Widescreen~
|vid11=6c-2yHGuAWw|cap11=Dolphin Emulator 5.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid12=ObEqCoqqFlQ|cap12=Mario Kart - Double Dash (Dolphin) {5.0} (Game Cube) ~Widescreen~
}}
}}


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