Mario Kart Wii: Difference between revisions

Jump to navigation Jump to search
(Oops, we missed the cache display list remnant here. I'll search around for any more.)
m (Reordered fixed problems with the newest on the top.)
Line 42: Line 42:
=== Missing map ===
=== Missing map ===
If changing graphics settings during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.
If changing graphics settings during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.
=== <s>Ghosts Desyncing</s> ===
Ghosts become desynced on almost all tracks, usually after a jump. They'll RAM into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}. Fixed with {{revision|4.0-2729}}.


=== <s>Cache Display Lists</s> ===
=== <s>Cache Display Lists</s> ===
Line 49: Line 52:
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}
=== <s>Ghosts Desyncing</s> ===
Ghosts become desynced on almost all tracks, usually after a jump. They'll RAM into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}. Fixed with {{revision|4.0-2729}}.


== Configuration ==
== Configuration ==