Mario Party 4: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Photo Finish: Corruption of Penguin model ===
At the end of the mini game "Photo Finish" one of the two penguins on the right side gets corrupted. Refer {{issue|11746}}.
{{image|Mario party 4 penguin wrong.png|Wrong (Dolphin)}}
{{image|Mario party 4 penguin correct.png|Correct (Console)|br}}
=== Texture Seams ===
Texture seams appear on the left edge of message boxes in mini game descriptions. Also happens with 1× IR. Refer {{issue|8606}}.
{{image|Mario Party 4 Texture Seams.png|Texture Seams|br}}


=== Trace Race Crayon Doesn't Draw ===
=== Trace Race Crayon Doesn't Draw ===
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In the mini-game ''Paths of Peril'', some shadows of players or AI opponents are displayed incorrectly if the hack '''"Store EFB Copies to Texture only"''' is activated. To fix the problem, this hack must be '''disabled'''.
In the mini-game ''Paths of Peril'', some shadows of players or AI opponents are displayed incorrectly if the hack '''"Store EFB Copies to Texture only"''' is activated. To fix the problem, this hack must be '''disabled'''.


=== Z-Fighting ===
In some rare cases Z-Fighting may occur if the Hack '''"Fast depth calculation"''' is activated. To fix the problem, this hack must be '''disabled'''.
(For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.)
}}}}
}}}}


== Enhancements ==
== Enhancements ==


=== Distorted Text Boxes ===
=== <s>Distorted Text Boxes</s> ===
The texture for the text backdrop will become heavily distorted if '''Force Texture Filtering''' is enabled.
The texture for the text backdrop will become heavily distorted if '''Force Texture Filtering''' is enabled. This is fixed since at least {{revision|5.0-10411}}.
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_NoAF_Accurate.png|Correct emulation. Anisotropic filtering disabled.}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}
{{image|GMPE01_Dolphin_2xAF_Distorted.png|Anisotropic filtering enabled (2x).|br}}
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E0000000 80008000
E0000000 80008000
</pre>
</pre>
=== 60Hz AR Codes ===
==== EU [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1940] ====
<pre>Enable 60Hz Mode [Ralf]
G1E6-CGXD-0Z6XC
JDH2-CV9M-98TQM</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|forcefilter              = Off
|forcefilternotes          = Avoid distorted text boxes
|efb2texonly   = Off
|efb2texonly   = Off
|efb2texonlynotes   = Avoid shadow issues
|efb2texonlynotes   = Avoid shadow issues
|accuratetexturecache   = Safe
|accuratetexturecache   = Position 1 (Safe)
|accuratetexturecachenotes = Show Trace Race correctly
|accuratetexturecachenotes = Show Trace Race correctly
|fastdepth   = Off
|fastdepthnotes            = Avoid Z-Fighting
}}
}}


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