Mario Party 7: Difference between revisions

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|genre    = Party
|genre    = Party
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller, Microphone
|input    = GameCube Controller, GameCube Microphone
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-party-7
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-party-7
}}
}}


'''''Mario Party 7''''' (マリオパーティ 7 Mario Pāti Sebun) is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the ''Mario Party'' series for the [[Nintendo GameCube]]. It was released in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 88 new minigames, makes use of the microphone peripheral introduced with ''[[Mario Party 6]]'', and includes six entirely new worlds (one world being unlocked).
'''''Mario Party 7''''' ('''''マリオパーティ 7''''' '''''Mario Pāti Sebun''''') is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the ''Mario Party'' series for the [[Nintendo GameCube]]. It was released in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 88 new minigames, makes use of the microphone peripheral introduced with ''[[Mario Party 6]]'', and includes six entirely new worlds (one world being unlocked).


== Emulation Information ==
== Emulation Information ==
=== Microphone Configuration ===
=== Microphone Configuration ===
To enable Mic support go to Options -> Configure -> GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.
To enable Mic support go to Options -> Configure -> GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.
=== Network Mic ===
Dolphin is currently unable to support microphone input with networked play. This can be worked around by reconfiguring the Mic to use a controller input under the games options menu.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
{{Problems/Tile Edges}}. Refer {{issue|8606}}.
 
{{image|Mario_Party_7_Texture_Seams.png|Texture Seams|br}}
}}}}
}}}}


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=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these Gecko codes.
The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these Gecko codes.


==== NTSC-U ====
==== NA ====
<pre>
<pre>>$16:9 Widescreen
200018A8 9421FF58
200018A8 9421FF58
C60A07E0 800018A8
C60A07E0 800018A8
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</pre>
</pre>


==== PAL ====
==== EU ====
<pre>
<pre>>$16:9 Widescreen
0417E67C 60000000
0417E67C 60000000
C202859C 00000003
C202859C 00000003
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</pre>
</pre>


==== NTSC-J ====
==== JP ====
<pre>
<pre>>$16:9 Widescreen
F6000001 80008180
F6000001 80008180
C0030000 D00504DC
C0030000 D00504DC
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</pre>
</pre>


=== 60Hz AR Codes ===
=== 60Hz PAL ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1937] ====
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
<pre>Enable 60Hz Mode [Ralf]
<pre>$60Hz
8DKR-52F9-A2F4R
02005966 0000C000
WE86-P67K-CPGJ0</pre>
</pre>


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|7278|****|}}
{{VersionCompatibilityVersion|7278|****|}}
{{VersionCompatibilityVersion|3.0-176|****|Microphone support added}}
{{VersionCompatibilityVersion|3.0-176|****|Microphone support added}}
{{VersionCompatibilityVersion|4.0-1706|*****| Issue 4684 fixed}}
{{VersionCompatibilityVersion|4.0-1706|****|Seams}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable.|tester=DmitryN}}
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable.|tester=DmitryN}}
{{testing/entry|revision=3.5-1662|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2)|tester=Mals1}}
{{testing/entry|revision=3.5-1662|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2)|tester=Mals1}}
{{testing/entry|revision=5.0-8512|OS=Windows 10|CPU=Intel Core i3-7100U @ 2.4 GHz|GPU=Intel HD Graphics 620|result=Almost Perfect. A few graphical glitches here and there, along with a few lag spikes. I was using OpenGL.|tester=Contemplate}}
{{testing/end}}
{{testing/end}}


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