Mario Power Tennis (GC): Difference between revisions

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(→‎Testing: ##GHz to ## GHz mass edit)
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Playable 35-45FPS (PAL)--> 70-95% speed, only with OpenGL plug-in, DX9 and DX11 are faster but the graphic error make the game unplayable|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Playable 35-45FPS (PAL)--> 70-95% speed, only with OpenGL plug-in, DX9 and DX11 are faster but the graphic error make the game unplayable|tester=Markon89}}
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Celeron E3300 @ 3.3GHz|GPU=NVIDIA GeForce GT 240|result=Playable 60FPS with OpenGL setting (less graphical glitches).|tester=EliasYFGM}}
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Celeron E3300 @ 3.3 GHz|GPU=NVIDIA GeForce GT 240|result=Playable 60FPS with OpenGL setting (less graphical glitches).|tester=EliasYFGM}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=60FPS. Graphical glitches with shadows on the court.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=60FPS. Graphical glitches with shadows on the court.|tester=jedivulcan}}
{{testing/entry|revision=3.0-416|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=55~60FPS with LLE audio, Accurate VBeam emulation, OpenGL, 2x IR, 4x AA, and audio throttling. The game runs fine with the exception of the known graphical glitches.|tester=Shonumi}}
{{testing/entry|revision=3.0-416|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=55~60FPS with LLE audio, Accurate VBeam emulation, OpenGL, 2x IR, 4x AA, and audio throttling. The game runs fine with the exception of the known graphical glitches.|tester=Shonumi}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.83GHz|GPU=NVIDIA GeForce 560 Ti|result=Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.83 GHz|GPU=NVIDIA GeForce 560 Ti|result=Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day.|tester=AgainstYourThought}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7970|result=Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin {{revision|3.5}}, but it does occur in the {{revision|4.0-681}}. Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up.|tester=S8}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7970|result=Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin {{revision|3.5}}, but it does occur in the {{revision|4.0-681}}. Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up.|tester=S8}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD R7 250|result=Mostly smooth gameplay, some slowdowns during certain scenes, but actual gameplay is always 60 FPS. All issues such as misrendered polygons and textures, darkened scoreboard and shadow flickering are present. OpenGL|tester=RunDevilRun007}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5 GHz|GPU=AMD R7 250|result=Mostly smooth gameplay, some slowdowns during certain scenes, but actual gameplay is always 60 FPS. All issues such as misrendered polygons and textures, darkened scoreboard and shadow flickering are present. OpenGL|tester=RunDevilRun007}}
{{testing/entry|revision=4.0-5295|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 970|result=OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly.|tester=XzisT}}
{{testing/entry|revision=4.0-5295|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 970|result=OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly.|tester=XzisT}}
{{testing/entry|revision=4.0-8560|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=The game runs perfectly at 1600x900 with 4x SSAA and 16x AF with all graphical enhancements turned on.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-8560|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 970|result=The game runs perfectly at 1600x900 with 4x SSAA and 16x AF with all graphical enhancements turned on.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/end}}
{{testing/end}}