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Mario Super Sluggers: Difference between revisions
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(Whoops, missed this one. General cleanup. Removed pre-4.0 issues, and updated based on issues reports.) |
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'''''Mario Super Sluggers''''', known in Japan as | '''''Mario Super Sluggers''''', known in Japan as ''Super Mario Stadium Family Baseball'' (スーパーマリオスタジアム ファミリーベースボール, ''Sūpā Mario Sutajiamu Famirī Bēsubōru''), is a sports video game for the [[Wii]] developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to [[Mario Superstar Baseball]] for the [[Nintendo GameCube]]. It was unreleased in Europe and Australia, due to being in production at the same time as [[Mario Kart Wii]] that was released two months earlier. | ||
The gameplay of ''Mario Super Sluggers'' is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in [[Wii Sports]]. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways. | The gameplay of ''Mario Super Sluggers'' is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in [[Wii Sports]]. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways. | ||
== Problems == | == Problems == | ||
=== Captain Stare-offs blackness === | === Captain Stare-offs blackness === | ||
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=== Shaking === | === Shaking === | ||
With the | With the D3D backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. OpenGL does not have the shaking error, so use it as your video backend to avoid the issue. | ||
=== <s> | === <s>Neon Sign Mini-game</s> === | ||
When using the D3D9 graphics backend, during the Neon Sign mini-game the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the mini-game. This issue is a problem with the zcomploc hack, and could not be fixed in D3D9. See {{issue|6013}} and the [https://dolphin-emu.org/blog/2013/10/12/d3d9-why-its-not-part-dolphins-future/ article]. Fixed by the removal of D3D9 in {{revision|4.0-155}}. | |||
{{ | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = | |gfxbackend = OpenGL | ||
|gfxbackendnotes = | |gfxbackendnotes = D3D has a shaking issue | ||
|efbscaledcopy = Ram | |efbscaledcopy = Ram | ||
|efbscaledcopynotes = Needed for "stare-offs" | |efbscaledcopynotes = Needed for "stare-offs" | ||
}} | }} | ||