Mario Super Sluggers: Difference between revisions
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(→Neon Sign Mini-game: Undid marking as fixed, and copied language from THPS3. Problems can still occur on older GPUs.) |
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With the D3D backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. OpenGL does not have the shaking error, so use it as your video backend to avoid the issue. | With the D3D backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. OpenGL does not have the shaking error, so use it as your video backend to avoid the issue. | ||
=== | === Neon Sign Mini-game === | ||
This game uses a niche GCN feature known as ZCompLoc. Without it, during the Neon Sign mini-game the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the mini-game. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. The problem may still occur while using the hack. See {{issue|6013}}. | |||
== Configuration == | == Configuration == |