Metroid Prime (GC): Difference between revisions

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(Marking the Japanese Text issue as crossthrough, a few little tweaks)
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{{Infobox VG
{{Infobox VG
|image    = [[File:Metroid_prime_box_art.jpg|300px]]
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series = ''Metroid''
|series   = ''Metroid Prime''
|platforms = [[GameCube]]
|platforms = [[GameCube]]
|genre = First Person Action Adventure
|genre     = First Person Action Adventure
|modes = Single-Player
|modes     = Single-Player
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Metroid_prime_box_art.jpg|300px]]
}}
}}


'''''Metroid Prime''''' is an action-packed adventure set in the first-person perspective that takes place just after the events in the original [[Metroid]] ([[Nintendo Entertainment System|NES]]). It has lead character Samus Aran, a bounty hunter by trade, chasing down the evil Space Pirates. Their intention is to use a genetic mutagen called Phazon to create a super army and take over the universe. While the installments in the series before have never been home to deeply involving storylines, Metroid Prime breaks the shell to offer up one of the most intriguing and read-worthy sagas yet. Developed by Texas-based Retro Studios. Metroid Prime brings all of the elements of the acclaimed franchise into a gaping 3D arena.
'''''Metroid Prime''''' is an action-packed adventure set in the first-person perspective that takes place just after the events in the original [[Metroid]] ([[Nintendo Entertainment System|NES]]). It has lead character Samus Aran, a bounty hunter by trade, chasing down the evil Space Pirates. Their intention is to use a genetic mutagen called Phazon to create a super army and take over the universe. While the installments in the series before have never been home to deeply involving storylines, Metroid Prime breaks the shell to offer up one of the most intriguing and read-worthy sagas yet. Developed by Texas-based Retro Studios. Metroid Prime brings all of the elements of the acclaimed franchise into a gaping 3D arena.


An updated version exists for the [[Wii]]; as part of the [[Metroid Prime: Trilogy]] which also contains the sequels [[Metroid Prime 2: Echoes]] and [[Metroid Prime 3: Corruption]].
An updated version exists for the [[Wii]] as part of the [[Metroid Prime: Trilogy]]; which also contains the sequels [[Metroid Prime 2: Echoes]] and [[Metroid Prime 3: Corruption]].


== Problems ==
== Problems ==
=== Garbled Text in JP Release ===
Text is garbled in the JP release, refer {{issue|30}}, but this is apparently fixed in more recent releases.


=== Ghosting Effect with Phazon Suit ===
=== Ghosting Effect with Phazon Suit ===
Line 25: Line 23:


=== Audio Issues ===
=== Audio Issues ===
Several sounds don´t play appropriately, and sometimes music stops playing, refer {{issue|2530}}.
Several sounds don´t play appropriately, and sometimes music stops playing, refer {{issue|2530}}. [[DSP LLE]] should correct these problems.


=== Crashing ===
=== Crashing ===
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Works in stereo mode with the IZ3D-driver. The x86 dolphin has to be used. The depth effect is nice. Big contrast might lead to ghosting. The convergence must be drastically changed when starting first time in 3D.
Works in stereo mode with the IZ3D-driver. The x86 dolphin has to be used. The depth effect is nice. Big contrast might lead to ghosting. The convergence must be drastically changed when starting first time in 3D.
The performance impact is quite severe.
The performance impact is quite severe.
=== <s>Garbled Text in JP Release</s> ===
Text is garbled in the JP release, refer {{issue|30}}. Fixed.


== Configuration ==
== Configuration ==

Revision as of 22:50, 17 April 2012

Metroid Prime
Metroid prime box art.jpg
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid Prime
Platform(s) GameCube
Genre(s) First Person Action Adventure
Mode(s) Single-Player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Metroid Prime (GC)
Playable
GameIDs
See also...

Wii Version
Trilogy Version
Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Metroid Prime is an action-packed adventure set in the first-person perspective that takes place just after the events in the original Metroid (NES). It has lead character Samus Aran, a bounty hunter by trade, chasing down the evil Space Pirates. Their intention is to use a genetic mutagen called Phazon to create a super army and take over the universe. While the installments in the series before have never been home to deeply involving storylines, Metroid Prime breaks the shell to offer up one of the most intriguing and read-worthy sagas yet. Developed by Texas-based Retro Studios. Metroid Prime brings all of the elements of the acclaimed franchise into a gaping 3D arena.

An updated version exists for the Wii as part of the Metroid Prime: Trilogy; which also contains the sequels Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.

Problems

Ghosting Effect with Phazon Suit

Not fixed yet

Broken x-ray/thermal visor

Use efb to ram to fix

Audio Issues

Several sounds don´t play appropriately, and sometimes music stops playing, refer issue 2530. DSP LLE should correct these problems.

Crashing

It is extremely rare, but will happen sometimes regardless of settings.

Alcove Room

Sky becomes black when the room "Alcove" is opened, where Space-Jump-Boots are located. The normal sky appears when the room is closed.

Stereo (3D) Mode

Works in stereo mode with the IZ3D-driver. The x86 dolphin has to be used. The depth effect is nice. Big contrast might lead to ghosting. The convergence must be drastically changed when starting first time in 3D. The performance impact is quite severe.

Garbled Text in JP Release

Text is garbled in the JP release, refer issue 30. Fixed.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On
Disable Fog Off Prevents everything being black in the space frigate and possibly other dark areas
Texture Cache Accuracy Position 4 Fixes fixes broken text and crash after: landing with the ship on the space station and several other places

Version Compatibility

The graph below charts the compatibility with Metroid Prime since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21455 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6569 Windows 7 x64 AMD Phenom II X4 @ 3.7GHz ATI Radeon HD 5770 Great, but heavy FPS drops in some places
r6569 Windows 7 x64 AMD Phenom II X2 550 3.1GHz ATI Radeon HD 4850 Playable: 30-60 FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration
r7338 Windows 7 x64 Intel Core i5 @ 2.53GHz nVidia GeForce 330M It runs great, though when heavy particles kick in, it gets a little sluggish, but recovers. Rymar
r7417 Windows 7 x64 Intel Core 2 Duo E6750 @ 2.66GHz nVidia GeForce GTX 460 It started when i loaded it the first time. After saving in the first level, it only plays audio and shows a black screen. I can´t play it anymore. AssAsSin
r7647 Windows 7 x64 Intel Core i7-2600 @ 3.4GHz nVidia GeForce GTX 580 Crashes in "Temple Entryway" (Phendrana Drifts) after you get the wave beam, when you go back to Phendrana Shorelines. Forced passage. Seems to freeze when loading the next location data, in the middle of the corridor.
r7661 Windows 7 x64 Intel Core 2 Quad 9550 @ 3.2GHz AMD Radeon HD 6950 Great, no significant performance drops so far, sound problems sometimes
r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs perfectly fine. There still is glitches along the edges of the screen using "stretch to window". MegaJump
r7719 Windows 7 x64 Intel Core i5-2500k @ 3.4GHz nVidia GeForce GTX 560 Ti DX11, 1920x1080, 3x Native, 2x AA. Game runs smoothly at 60 FPS at almost all times. Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Occasionally sound effects will drop out for a bit or fail to play. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms. Helvetica
3.0-153 Windows 7 x64 AMD Phenom II X4 @ 3.4GHz nVidia GeForce GTX 460 Used Recommended Configuration; Fullspeed 60 FPS, Audio still cracks and pops (happens when pressing digital type controls e.g. D-Pad, A, B) extreme framerate drop 95%+ when water droplets get on HUD (but does not happen from visor being covered in condensation), same effect from Arm Cannon overheat smoke and when falling in water. Some rooms cause framerate drops, not sure why yet. Sometimes when using the Scan Visor framerate will drop to 20-21 FPS, not sure why yet. AnonMX
3.0-201 Windows 7 x64 Intel Core 2 Duo P8700 @ 3GHz nVidia GeForce GT 220M Used Recommended Configuration with 4xAA. Very little audio popping. Speed was mostly good, dropped to 60s% in some areas due to weak GPU (overclocking GPU helped). Widescreen hack doesn't work here, models that are outside of the 4:3 ratio disappear. Maave
3.0-201 Windows 7 x64 Intel Core i5-760 @ 2.8GHz ATI Radeon HD 5850 DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead. Maave
3.0-201 Windows 7 x64 Intel Core i7-2620M @ 2.7GHz Intel HD 3000 Using recommended settings and dx9 back-end. Its playable, with a consistent 30 FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11 FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native. cohn
3.0-415 Windows 7 x64 Intel Core 2 Duo E8400 @ 3GHz nVidia GeForce GTX 260 With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss.
3.0-586 Windows 7 x64 AMD Athlon II X4 640 @ 3GHz ATI Radeon HD 4200 With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers the fps, but the fps will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but savestates are broken; loading a state results in a black screen.

Gameplay Videos

Metroid Prime (NGC) on Dolphin Emulator HD

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