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Metroid Prime (GC)
Metroid Prime is an action-packed adventure set in the first-person perspective that takes place just after the events in the original Metroid (NES). It has lead character Samus Aran, a bounty hunter by trade, chasing down the evil Space Pirates. Their intention is to use a genetic mutagen called Phazon to create a super army and take over the universe. While the installments in the series before have never been home to deeply involving storylines, Metroid Prime breaks the shell to offer up one of the most intriguing and read-worthy sagas yet. Developed by Texas-based Retro Studios. Metroid Prime brings all of the elements of the acclaimed franchise into a gaping 3D arena.
An updated version exists for the Wii as part of the Metroid Prime: Trilogy; which also contains the sequels Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.
Problems
Ghosting Effect with Phazon Suit
Not fixed yet
Broken x-ray/thermal visor
Use efb to ram to fix
Audio Issues
Several sounds don´t play appropriately, and sometimes music stops playing, refer issue 2530. DSP LLE should help, but it does not appear to correct this problem.
Crashing
It is extremely rare, but will happen sometimes regardless of settings.
Alcove Room
Sky becomes black when the room "Alcove" is opened, where Space-Jump-Boots are located. The normal sky appears when the room is closed.
Stereo (3D) Mode
Works in stereo mode with the IZ3D-driver. The x86 dolphin has to be used. The depth effect is nice. Big contrast might lead to ghosting. The convergence must be drastically changed when starting first time in 3D. The performance impact is quite severe.
Garbled Text in JP Release
Text is garbled in the JP release, refer issue 30. Fixed.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | |
Disable Fog | Off | Prevents everything being black in the space frigate and possibly other dark areas |
Texture Cache Accuracy | Position 4 | Fixes fixes broken text and crash after: landing with the ship on the space station and several other places |
Version Compatibility
The graph below charts the compatibility with Metroid Prime since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6569 | Windows 7 x64 | AMD Phenom II X4 @ 3.7GHz | ATI Radeon HD 5770 | Great, but heavy FPS drops in some places | |
r6569 | Windows 7 x64 | AMD Phenom II X2 550 3.1GHz | ATI Radeon HD 4850 | Playable: 30-60 FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration | |
r7338 | Windows 7 x64 | Intel Core i5 @ 2.53GHz | nVidia GeForce 330M | It runs great, though when heavy particles kick in, it gets a little sluggish, but recovers. | Rymar |
r7417 | Windows 7 x64 | Intel Core 2 Duo E6750 @ 2.66GHz | nVidia GeForce GTX 460 | It started when i loaded it the first time. After saving in the first level, it only plays audio and shows a black screen. I can´t play it anymore. | AssAsSin |
r7647 | Windows 7 x64 | Intel Core i7-2600 @ 3.4GHz | nVidia GeForce GTX 580 | Crashes in "Temple Entryway" (Phendrana Drifts) after you get the wave beam, when you go back to Phendrana Shorelines. Forced passage. Seems to freeze when loading the next location data, in the middle of the corridor. | |
r7661 | Windows 7 x64 | Intel Core 2 Quad 9550 @ 3.2GHz | AMD Radeon HD 6950 | Great, no significant performance drops so far, sound problems sometimes | |
r7670 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs perfectly fine. There still is glitches along the edges of the screen using "stretch to window". | MegaJump |
r7719 | Windows 7 x64 | Intel Core i5-2500k @ 3.4GHz | nVidia GeForce GTX 560 Ti | DX11, 1920x1080, 3x Native, 2x AA. Game runs smoothly at 60 FPS at almost all times. Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Occasionally sound effects will drop out for a bit or fail to play. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms. | Helvetica |
3.0-153 | Windows 7 x64 | AMD Phenom II X4 @ 3.4GHz | nVidia GeForce GTX 460 | Used Recommended Configuration; Fullspeed 60 FPS, Audio still cracks and pops (happens when pressing digital type controls e.g. D-Pad, A, B) extreme framerate drop 95%+ when water droplets get on HUD (but does not happen from visor being covered in condensation), same effect from Arm Cannon overheat smoke and when falling in water. Some rooms cause framerate drops, not sure why yet. Sometimes when using the Scan Visor framerate will drop to 20-21 FPS, not sure why yet. | AnonMX |
3.0-201 | Windows 7 x64 | Intel Core 2 Duo P8700 @ 3GHz | nVidia GeForce GT 220M | Used Recommended Configuration with 4xAA. Very little audio popping. Speed was mostly good, dropped to 60s% in some areas due to weak GPU (overclocking GPU helped). Widescreen hack doesn't work here, models that are outside of the 4:3 ratio disappear. | Maave |
3.0-201 | Windows 7 x64 | Intel Core i5-760 @ 2.8GHz | ATI Radeon HD 5850 | DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead. | Maave |
3.0-201 | Windows 7 x64 | Intel Core i7-2620M @ 2.7GHz | Intel HD 3000 | Using recommended settings and dx9 back-end. Its playable, with a consistent 30 FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11 FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native. | cohn |
3.0-415 | Windows 7 x64 | Intel Core 2 Duo E8400 @ 3GHz | nVidia GeForce GTX 260 | With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss. | |
3.0-586 | Windows 7 x64 | AMD Athlon II X4 640 @ 3GHz | ATI Radeon HD 4200 | With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers the fps, but the fps will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but savestates are broken; loading a state results in a black screen. |
Gameplay Videos
- Retro Studios (Developer)
- Nintendo (Publisher)
- Metroid (Series)
- First Person Action Adventure (Genre)
- Single-Player (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Scaled EFB Copy (Config Required)
- Disable Fog (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games
- First-person shooter games
- Action-adventure games