Metroid Prime 2: Echoes (Metroid Prime: Trilogy)

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Revision as of 01:39, 26 August 2012 by MayImilae (talk | contribs) (Description, release dates)
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Metroid Prime 2: Echoes
MetroidPrimeTrilogy.jpg
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid
Platform(s) Wii
Release date(s) Original release
NA November 15, 2004
EU November 26, 2004
AUS December 2, 2004
JP May 26, 2005
Metroid Prime: Trilogy
NA August 24, 2009
EU September 4, 2009
AUS October 15, 2009
Genre(s) First-Person Action Adventure
Mode(s) Single-Player, Multiplayer
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Metroid Prime 2: Echoes (Metroid Prime: Trilogy)
Playable
See also...

GameCube Version
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Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc.

Metroid Prime 2 in Trilogy has been updated with many features from Metroid Prime 3, such as its aiming system, bloom rendering, 16:9 aspect ratio, and reduced difficulty level (to play the original difficulty, play "veteran" instead of normal). The update also has higher resolution textures, and uses Trilogy's menus, save system, achievements, and unlockable soundtracks.

Game Pages

This page should be used for specific issues with the Metroid Prime 2: Echoes sub-game of Metroid Prime: Trilogy. For other Metroid Prime: Trilogy games or launcher information, please see the following pages.

Problems

Performance

Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the Trilogy versions.

Audio Issues

Several sounds don´t play appropriately, and sometimes music stops playing. DSP LLE fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. LLE also causes stuttering problems. See issue 5563.

Wiimote Lag

The game may experience a small amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.

Black Bar

Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution. See issue 5574.

Correct emulation
Black bar and squishing

Bloom Offset

Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See issue 5573.

Dot

When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.

The dot, zoomed in 8x

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Helps with sound problems

Version Compatibility

The graph below charts the compatibility with Metroid Prime 2: Echoes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21455 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7689 Windows 7 x64 Intel Core i5-2500K @ 4.4GHz nVidia GeForce GTS 250 Close to perfect -> constant 60FPS, 1280x720, 3xNative textures and DSP-HLE sound (still must use dol swap though) Zlutz

Gameplay Videos

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