Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:MetroidPrimeTrilogy.jpg|300px]]
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series = ''Metroid''
|series   = ''Metroid''
|genre = First-Person Action Adventure
|released  = '''Original release'''<br />{{Vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007}}{{Vgrelease|JP=March 6, 2008}}
|modes = Single-Player, Multiplayer
'''''Metroid Prime: Trilogy'''''<br>{{Vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|input = Wii Remote+Nunchuk
|genre     = First-Person Action Adventure
|image = [[File:MetroidPrimeTrilogy.jpg|300px]]
|modes     = Single-Player
|input     = Wii Remote + Nunchuk
}}
}}


'''''Metroid Prime: Trilogy''''' is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the [[Wii]] video game console. It features ''[[Metroid Prime]]'', ''[[Metroid Prime 2: Echoes]]'', and ''[[Metroid Prime 3: Corruption]]'' on a single dual-layer disc. The former two, which were originally released for the [[Nintendo GameCube]], have been updated with many of the features that were first implemented in the latter. It was released in North America on August 24, 2009, Europe on September 4, 2009, and in Australia on October 15, 2009. It comes packaged in a Steelbook case (only available in the North America release), contains an art booklet, and includes other features; it is one of three Wii games to come in a non-white keep case (the others being ''[[New Super Mario Bros. Wii]]'' and ''[[Zangeki no Reginleiv]]'').
'''''Metroid Prime: Trilogy''''' is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the [[Wii]] video game console. It features ''[[Metroid Prime]]'', ''[[Metroid Prime 2: Echoes]]'', and ''[[Metroid Prime 3: Corruption]]'' on a single dual-layer disc.
 
The version of Metroid Prime 3 in Trilogy is more or less a direct copy of the original Wii release. However, it uses the Metroid Prime Trilogy menus, achievements, and saving system; and it has extended versions of the Bryyo music tracks to make them less repetitive.


== Game Pages ==
== Game Pages ==
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== Problems ==
== Problems ==
=== Savestates ===
=== Savestates ===
Savestates are broken in Metroid Prime 3. Use the in-game saving to avoid any problems.
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.


=== Scanning ===
=== Scanning ===
The scan visor will not work with EFB to Texture. Use EFB to RAM instead, and it will work fine.
The scan visor will not work with EFB to Texture. Use EFB to RAM to make it functional.
 
=== Wiimote Lag ===
The game may experience a large amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.
 
=== Audio Problems, Stalls ===
The game will have numerous audio problems with DSP HLE, and it may stall out during the "Input Identity Code" sequence at the start of the game. Use [[DSP LLE]] to avoid these problems. Note that some BGM problems may occur even with DSP LLE.
 
=== Dynamic Loading Issues ===
Metroid Prime 3, like all Metroid Prime games, uses dynamic loading to load areas constantly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.
 
=== EFB to Ram Pixelation Glitches ===
With EFB to Ram active, large pixelated areas may appear in the frame during camera movement. To avoid this problem, use the D3D11 graphics backend.
 
<div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb|200px|Example of a pixelated box]]</div>
<div style="clear:both;"></div>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efbcopy                   = RAM
|gfxbackend = D3D11
|efbcopynotes             = Needed for NA release and working visor on some revisions
|gfxbackendnotes = Needed to avoid the pixelated box problem
|efbcopy               = RAM
|efbcopynotes           = Needed for working visor
|dspengine = LLE
|dspenginenotes = Avoid sound problems and stalls
|fastdisc = On
|fastdiscnotes = Improves dynamic loading
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|3.0|***}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=Used Dol swapping. MP3 with LLE and EFB to Ram are difficult even for my system; it usually is at 60fps but drops are common. All the problem listed above.|tester=MaJoR}}
{{testing/end}}
{{testing/end}}



Revision as of 06:06, 7 August 2012

Metroid Prime 3: Corruption
MetroidPrimeTrilogy.jpg
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid
Platform(s) Wii
Release date(s) Original release
NA August 27, 2007
EU October 26, 2007
AUS November 8, 2007
JP March 6, 2008

Metroid Prime: Trilogy
NA August 24, 2009
EU September 4, 2009
AUS October 15, 2009

Genre(s) First-Person Action Adventure
Mode(s) Single-Player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Metroid Prime 3: Corruption (Metroid Prime: Trilogy)
Playable
See also...

Wii Version
Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc.

The version of Metroid Prime 3 in Trilogy is more or less a direct copy of the original Wii release. However, it uses the Metroid Prime Trilogy menus, achievements, and saving system; and it has extended versions of the Bryyo music tracks to make them less repetitive.

Game Pages

This page should be used for specific issues with the Metroid Prime sub-game of Metroid Prime: Trilogy. For other Metroid Prime: Trilogy games or launcher information, please see the following pages.

Problems

Savestates

Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.

Scanning

The scan visor will not work with EFB to Texture. Use EFB to RAM to make it functional.

Wiimote Lag

The game may experience a large amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.

Audio Problems, Stalls

The game will have numerous audio problems with DSP HLE, and it may stall out during the "Input Identity Code" sequence at the start of the game. Use DSP LLE to avoid these problems. Note that some BGM problems may occur even with DSP LLE.

Dynamic Loading Issues

Metroid Prime 3, like all Metroid Prime games, uses dynamic loading to load areas constantly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.

EFB to Ram Pixelation Glitches

With EFB to Ram active, large pixelated areas may appear in the frame during camera movement. To avoid this problem, use the D3D11 graphics backend.

File:MP3-Pixelboxes-cropzoom.jpg
Example of a pixelated box

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend D3D11 Needed to avoid the pixelated box problem

Audio

Config Setting Notes
DSP Emulator Engine LLE Avoid sound problems and stalls

Game Properties

Config Setting Notes
Speed up Disc Transfer Rate On Improves dynamic loading

Version Compatibility

The graph below charts the compatibility with Metroid Prime 3: Corruption since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21543 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-735 Windows 7 x64 Intel Core i5-3570K @ 4.7GHz nVidia GeForce GTX 275 Used Dol swapping. MP3 with LLE and EFB to Ram are difficult even for my system; it usually is at 60fps but drops are common. All the problem listed above. MaJoR

Gameplay Videos

Template:Navigation Metroid