Monopoly Streets: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Monopoly Streets.jpg|300px]] | ||
|developer | |developer = Electronic Arts | ||
|publisher | |publisher = Electronic Arts | ||
|series | |series = Monopoly | ||
|released | |released = {{vgrelease|NA=October 26, 2010|AUS=Novemeber 4, 2010|EU|November 5, 2010}} | ||
|modes | |genre = Board game | ||
|modes = Single-player, Multiplayer (4) | |||
|input | |input = Wii Remote | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-monopoly-streets | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Dual Core Crash === | === Dual Core Crash === | ||
Using dual-core will cause crashes without '''Synchronize GPU Thread''' or '''Deterministic Dual-Core''' enabled. '''Deterministic Dual-Core''' tends to give better performance. | Using dual-core will cause crashes without '''Synchronize GPU Thread''' or '''Deterministic Dual-Core''' enabled. '''Deterministic Dual-Core''' tends to give better performance. | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
}} | |||
[[Category:Wii games]] | [[Category:Wii games]] |
Revision as of 12:44, 13 January 2018
Monopoly Streets | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Series | Monopoly |
Platform(s) | Wii |
Release date(s) | NA October 26, 2010 AUS Novemeber 4, 2010 EU November 5, 2010 |
Genre(s) | Board game |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
To celebrate its 75th anniversary, the world of Monopoly comes to life through a living, breathing city that you can build, own, and monopolize. Monopoly Streets has everything you love about the board game, presented as a street level tour of Mr. Monopoly's fully animated world.
Problems
Dual Core Crash
Using dual-core will cause crashes without Synchronize GPU Thread or Deterministic Dual-Core enabled. Deterministic Dual-Core tends to give better performance.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Game Properties
Config | Setting | Notes |
---|---|---|
Synchronize GPU Thread | On | Avoid crashes, alternately use Deterministic Dual-Core |
Version Compatibility
The graph below charts the compatibility with Monopoly Streets since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
5.0-4668 | Windows 10 | Intel Core i7-6700K @ 4GHz | NVIDIA GeForce GTX 1080 | Playable. Game is running at constant 30 FPS. Tested with 3x IR and default settings. | SuperSonic |
5.0-6004 | Windows 19 | Intel Core i7-6700K | NVIDIA GeForce 970 x2 | Plays fine, did not notice any crash with Dual core, but only played briefly. | Kolano |
Gameplay Videos
- Electronic Arts (Developer)
- Electronic Arts (Publisher)
- Monopoly (Series)
- North America (Release region)
- Australia (Release region)
- Europe (Release region)
- 2010 (Initial release year)
- Board game (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Synchronize GPU Thread (Config Required)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games