1080° Snowboarding

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1080° Snowboarding
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series 1080° Snowboarding
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP February 28, 1998
NA April 1, 1998
EU November 30, 1998
Virtual Console
JP January 15, 2008
EU January 18, 2008
NA January 28, 2008
KO December 16, 2008
Genre(s) Sports, Snowboarding, Racing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller, Classic Controller
Compatibility 3Stars3.pngEdit rating: 1080° Snowboarding
See also...

Dolphin Forum thread
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1080° Snowboarding, often referred to as just 1080°, is a snowboard racing video game developed and published by Nintendo for the Nintendo 64. The player controls one of five playable snowboarders from a third-person perspective using a combination of buttons to jump and perform tricks over eight levels.

Emulation Information

No Controller Rumble

As was the case in the official Wii Virtual Console release, there is no support for the original Nintendo 64 release's Rumble Pak functionality, even when emulating or connecting a GameCube controller.


Requires Accurate icache Emulation

The fade-out screens require accurate icache emulation which is extremely demanding and is only emulated in Interpreter mode. Refer issue 8037.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
CPU Emulator Engine Interpreter Avoid crash on splash screen

Version Compatibility

The graph below charts the compatibility with 1080° Snowboarding since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21736 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8400 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 760 Works in interpreter, crashes in JIT JMC47
5.0-21088 Windows 11 AMD Ryzen 5 3600 @ 3.6 GHz NVIDIA GeForce RTX 3060 I was able to reach gameplay (A Time Trial) through an extremely convoluted process involving using Interpreter64 DC to get past the fade-outs at circa 0.6fps, setting a save state after fade-in, closing the game, switching to JIT64, open the game and the savestate, handle menus and selections, repeat until reaching gameplay, taking up to 20min with this method. Even then, time trial hovers 20~22fps in the NA version (resulting in around 30% gameplay slowdown), and 25 on the pause screen. DandelionSprout

Gameplay Videos