Need for Speed: Most Wanted: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Need for Speed-Most Wanted.jpg|300px]]
|image     = [[File:Need for Speed-Most Wanted.jpg|300px]]
|developer     = EA Black Box
|developer = EA Black Box
|publisher     = Electronic Arts
|publisher = Electronic Arts
|released     = {{vgrelease|NA=November 15, 2005|EU=November 25, 2005|AUS=November 25, 2005}}{{vgrelease|JP=December 22, 2005}}
|series    = Need for Speed
|series        = ''Need for Speed''
|released = {{vgrelease|NA=November 15, 2005|EU/AUS|November 25, 2005}}{{vgrelease|JP=December 22, 2005}}
|genre         = Racing
|genre     = Racing
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-need-for-speed-most-wanted--26181
|forumlink = http://forums.dolphin-emu.org/Thread-gc-need-for-speed-most-wanted--26181
}}
}}


'''''Need for Speed: Most Wanted''''', the new speedster in EA's successful series, combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the "Black List" to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the cops by customizing your muscle cars, supercars, tuners, and sports cars.
'''''Need for Speed: Most Wanted''''', the new speedster in EA's successful series, combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the "Black List" to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the cops by customizing your muscle cars, supercars, tuners, and sports cars.
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}


== Problems ==
== Problems ==
=== Cutscenes ===
{{Problems|{{#vardefineecho:problems|
Cutscenes in this game use the VP6 format which failed to render before {{revision|4.0-593}}. Now, cutscenes display, but show vertical line artifacting which can only be fixed by using software renderer. See {{issue|5046}}.
{{Problems/VP6 Videos}}
{{image|Harry Potter and the Prisoner of Azkaban-Video bug.jpg|Videos appear odd/scrambled|br}}
 
=== FPS ===
As of {{revision|4.0-5310}}, during gameplay FPS can be incorrectly throttled to over 60FPS which causes choppiness. Using Virtual XFB solves the issue


=== {{s}}No Car Reflections{{/s}} ===
=== <s>FPS</s> ===
All reflectivity on the cars is broken. See {{issue|8072}}. Fixed by {{revision|4.0-5225}}.
As of {{revision|4.0-5310}}, during gameplay FPS can be incorrectly throttled to over 60FPS which causes choppiness. Using Virtual XFB solves the issue. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


== Enhancements ==
}}}}
=== 16:9 ===
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb = Virtual
|xfbnotes = Fixes incorrect FPS throttling
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5558|****|}}
{{VersionCompatibilityVersion|5558|****|Video corruption}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-3502|OS=Windows 7|CPU=Intel Core i7-3770K @ 4.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=1080p (auto window size) 60FPS AAx4 AFx16 D3D Game runs perfectly|tester=Dudewittude}}
{{testing/entry|revision=4.0-3502|OS=Windows 7|CPU=Intel Core i7-3770K @ 4.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=1080p (auto window size) 60FPS AAx4 AFx16 D3D Game runs perfectly|tester=Dudewittude}}
{{testing/entry|revision=4.0-5310|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable at 90% speed. VP6 cutscenes all have vertical line artifacting and stuttering problems, and without Virtual XFB the game will sometimes throttle to 75FPS causing it to look choppy, but Virtual XFB also slows down emulation speed to 80%. Gameplay and graphics are otherwise perfect, fully working car reflections and no other missing effects noticed.|tester=Xerxes}}
{{testing/entry|revision=4.0-5310|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable at 90% speed. VP6 cutscenes all have vertical line artifacting and stuttering problems, and without Virtual XFB the game will sometimes throttle to 75FPS causing it to look choppy, but Virtual XFB also slows down emulation speed to 80%. Gameplay and graphics are otherwise perfect, fully working car reflections and no other missing effects noticed.|tester=Xerxes}}
{{testing/entry|revision=4.0-5930|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4GHz|GPU=AMD Radeon R9 290X|result=1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine.|tester=doom_of_anubis}}
{{testing/entry|revision=4.0-5930|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4GHz|GPU=AMD Radeon R9 290X|result=1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine.|tester=doom_of_anubis}}
{{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.7GHz|GPU=NVIDIA GeForce GTX 970|result=Direct3D. 1920x1080, AAx4, forced AFx16. It turns constantly in 60 FPS (100% speed). Everything is okay, except video which is completely broken. (vertical bands)|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=RmidnYj1yxI|cap1=Dolphin Emulator 4.0.2 - Need for Speed: Most Wanted (1080p HD) - Nintendo GameCube
|vid1=RmidnYj1yxI|cap1=Dolphin Emulator 4.0.2 - Need for Speed: Most Wanted (1080p HD) - Nintendo GameCube
}}
}}
{{Navigation Need for Speed}}
{{Navigation/Need for Speed}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Native 16:9 widescreen support (GCN)‎]]
[[Category:Ships with debugging symbols]]
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