Need for Speed: Underground 2: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Need for Speed: Underground 2
|image     = [[File:920466 front.jpg|300px]]
|image       = [[File:920466 front.jpg|300px]]
|developer = EA Black Box
|developer   = EA Black Box
|publisher = Electronic Arts
|publisher    = EA Games, Nintendo
|series   = Need for Speed
|genre       = Racing
|released  = {{vgrelease|NA=November 15, 2004|EU=November 19, 2004}}{{vgrelease|JP=December 22, 2004|AUS=July 27, 2005}}
|modes       = Single-player, Multiplayer
|genre     = Racing
|platforms    = [[GameCube]]
|modes     = Single-player, Multiplayer (2)
|input       = GameCube Controller
|input     = GameCube Controller
|compatibility = {{ratingsGC|name=Need for Speed: Underground 2}}}}
|forumlink = https://forums.dolphin-emu.org/Thread-gc-need-for-speed-underground-2--26184
}}


'''''Need for Speed: Underground 2''''' (''NFSU2'' or ''NFSUG2'') is a cross-platform racing video game and the eight installment of popular driving game Need For Speed published and developed by Electronic Arts. Released in 2004, it is the direct sequel to [[Need for Speed: Underground]], and is part of the Need for Speed series, available on [[Nintendo GameCube]], PlayStation 2, Xbox, Game Boy Advance, Nintendo DS and Microsoft Windows. It is the second game in the Underground Series.It was developed by EA Black Box. Like its predecessor, it was also commercially successful, and sold four million copies worldwide.  
'''''Need for Speed: Underground 2''''' (''NFSU2'' or ''NFSUG2'') is a cross-platform racing video game published and developed by Electronic Arts. Released in 2004, it is the direct sequel to [[Need for Speed: Underground]], and is the eighth installment in the Need for Speed series.


The game is based around import scene|tuning cars] for street races, resuming the ''Need for Speed: Underground'' storyline. ''Need for Speed: Underground 2'' provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, like the Midnight Club series, in a large city known as "Bayview"). ''Underground 2'' also introduces several SUVs, which could be customized as extensively as other ''Underground 2'' vehicles and used to race against other SUV racers. Brooke Burke is the voice of Rachel Teller, the person who guides the player through the story.
The game is based around tuning cars for street races, resuming the ''Need for Speed: Underground'' storyline. ''Need for Speed: Underground 2'' provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (free driving). ''Underground 2'' also introduces several SUVs, which could be customized as extensively as other ''Underground 2'' vehicles and used to race against other SUV racers.


On the Nintendo DS installment, users are able to design custom decals to adorn any vehicle in the game. The PlayStation Portable equivalent is ''Need for Speed: Underground Rivals.''
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}


== Problems ==
== Problems ==
===Audio===
{{Problems|{{#vardefineecho:problems|
No music tracks with DSP HLE.
 
{{Problems/VP6 Videos}}


===Video===
}}}}
Cutscenes are broken. Nitrous indicator sometimes shows that you have no nitro left.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!-- Audio -->
|manualtexturesampling      = On
|dspengine = DSP LLE recompiler
|manualtexturesamplingnotes = Render VP6 video
|dspenginenotes = Fixes the "No music" issue.
|dsplleonthread = On
|dsplleonthreadnotes = Fixes stuttering caused when using DSP LLE.
}}
}}
== Version Compatibility ==
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-243|****|}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{testing/start}}
{{testing/start}}
<!-- Use this template: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!-- Use this template: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-692-dirty|OS=Windows 7 x64|CPU=Intel Core i52500k @ 4.5GHz|GPU=AMD Radeon HD 6850|result=Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution=1680x1050, Aspect Ratio=Stretch, Internal Res.=Auto, AF=16x, Widescreen Hack|tester=Zheka}}
{{testing/entry|revision=3.0-692|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=AMD Radeon HD 6850|result=Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res:Auto, AF:16x|tester=Zheka}}
{{testing/entry|revision=4.0-5238|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Playable. Gameplay is perfect at 85-100% speed. HLE accurate, car lighting reflections work, and the nitrous meter is fixed, but cutscenes are garbled. Entering tuning at the garage, my car somehow fell off of the dyno and was hanging off the side of it but after entering a test race and coming back it fixed itself; also there's minor texturing issues, most noticeable around foliage or the letters when naming your profile. While actually racing though these problems are either not present or barely noticeable.|tester=Xerxes}}
{{testing/entry|revision=5.0-2464|OS=Windows 10|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 1070|result=Game runs nearly perfect aside from cutscenes which have some lines through them. No noticeable slowdowns or stuttering. (Vulkan renderer, Internal Res:8x Native, AA:4x MSAA, AF:16x)|tester=KT}}
{{testing/end}}
 
== Gameplay Videos ==
{{VideoGallery
|vid1=aB6TwuVlzNY|cap1=Dolphin Emulator 4.0.2 - Need for Speed: Underground 2 (1080p HD) - Nintendo GameCube
|vid2=k4mYjTEa9bQ|cap2=Need for Speed Underground 2 at 1440p on Dolphin Emulator 5.0 (1080p60)
}}
 
{{Navigation/Need for Speed}}
 
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

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