New Super Mario Bros. Wii: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}
== Enhancements ==
== Enhancements ==
=== IR > 1x Banding/Pixelated Shading ===
=== IR > 1x Banding/Pixelated Shading ===
At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.
At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.


=== Anti-Aliasing visual defects ===
Using Anti-Aliasing can cause visual defects. See {{issue|7384}}.
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}}
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}}
=== Anti-Aliasing Visual Defects ===
Using Anti-Aliasing can cause visual defects. Refer {{issue|11698}}.
{{image|New Super Mario Bros. AA.png|Odd lines appear under airship|br}}


== Configuration ==
== Configuration ==
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{{Config
{{Config
|forcefilter = On
|forcefilter = On
|forcefilternotes = Fixes shading
|forcefilternotes = Fixes shading when IR > 1x
|antialiasing = None
|antialiasingnotes = Anti-Aliasing creates graphical issues
}}
}}


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