Peach's Castle: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink =  
|forumlink = https://forums.dolphin-emu.org/Thread-gc-peach-s-castle
|wikipedia =
}}
}}
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== Emulation Information ==
== Emulation Information ==
=== Unrecognized Disc ===
=== Unrecognized Disc ===
Peach's Castle will not load with GameCube BIOS emulation enabled, instead displaying an unrecognized disc message. Ensure "Skip BIOS" is enabled to load the demo.
Peach's Castle will not load with GameCube BIOS emulation enabled, instead displaying an unrecognized disc message. Ensure "Skip BIOS" is enabled to load the demo.  This happens on console as well and a replacement BIOS (such as Swiss) must be used.
{{image|Peach's Castle-Broken w GC Bios.jpg|Unrecognized disc error|br}}
{{image|Peach's Castle-Broken w GC Bios.jpg|Unrecognized disc error|br}}


== Problems ==
=== Welcome to GameCube World Sign ===
=== Welcome to GameCube World Sign ===
A single pixel line will appear beneath the Welcome to GameCube World sign in the beginning of the demo. This appears to be the top 2px of the sign image misplaced. Refer {{issue|8340}}. This can be resolved by using the Software Renderer, but things will be really slow.
A single pixel line will appear beneath the Welcome to GameCube World sign in the beginning of the demo. This is more visible at higher Internal Resolutions. This appears to be the top 2px of the sign image misplaced and occurs on real hardware. Refer {{issue|8340}}.
{{image|Peach's Castle-Sign Bug.png|Single pixel line beneath sign, highlighted with red box.|br}}
{{image|Peach's Castle-Sign Bug.png|Single pixel line beneath sign, highlighted with red box.}}
{{image|Peach's Castle-Sign Bug GC.jpg|Shown on GameCube console, though difficult to see.|br}}


== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Coin Demo Room ===
=== Coin Demo Room ===
Hitting the block in the coin demo room results in a "FIFO is Overflowed by GatherPipe! CPU thread is too fast!" error. Frequently pressing Yes on the dialog will allow emulation to continue, but it also may crash Dolphin. Refer {{issue|8341}} and {{Issue|7143}}. This can be resolved by disabling '''Enable Dual Core'''.
Hitting the block in the coin demo room results in a "FIFO is Overflowed by GatherPipe! CPU thread is too fast!" error. Frequently pressing Yes on the dialog will allow emulation to continue, but it also may crash Dolphin. Refer {{issue|8341}} and {{Issue|7143}}. This can be resolved by disabling '''Enable Dual Core'''.


=== DirectX XFB Real Problem ===
=== <s>Cave Lights</s> ===
Though Peach's Castle does not seem to require XFB, enabling XFB Real /w the DirectX backend causes everything to be rendered much darker than it should be.
The Cave portion of the demo is much darker than on GameCube, it seems like there is no global illumination applied. Refer {{issue|8360}}, fixed in {{revision|5.0-7151}}.
{{image|Peach's Castle-DirectX XFB Real.jpg|DirectX /w XFB Real|}}
{{image|Peach's Castle-OpenGL XFB Real.jpg|OpenGL /w XFB Real|br}}
 
=== Cave Lights ===
The Cave portion of the demo is much darker than on GameCube, it seems like there is no global illumination applied. Refer {{issue|8360}}.
{{image|Peach's Castle-Cave Lights.jpg|Cave Lights on Dolphin|}}
{{image|Peach's Castle-Cave Lights.jpg|Cave Lights on Dolphin|}}
{{image|Peach's Castle-Cave Lights on GameCube.jpg|Cave Lights on GameCube|br}}
{{image|Peach's Castle-Cave Lights on GameCube.jpg|Cave Lights on GameCube|br}}


=== {{s}}Video Mode Bugs{{/s}} ===
}}}}
The pause menu allows for various video modes to be selected, some result in problems for Dolphin:
* 480ProgAa (i.e. 480p Progressive Anti-aliased): Results in the bottom half the image to flash between black and the expected image.
* 240Int (i.e. 240p Interlaced): Results in the image rendering squished in the top half the frame, and slid to the left.
* 240IntAa (i.e. 240p Interlaced Anti-aliased): Results in the image rendering squished in the top half the frame, and slid to the left.
{{image|Peach's Castle-480ProgAa.jpg|480ProgAa|}}
{{image|Peach's Castle-240Int.jpg|240Int/240IntAa|br}}
 
Refer {{issue|8359}} for further details. Mostly fixed in {{Revision|4.0-8340}}, though interlaced modes are still not handled appropriately.


== Configuration ==
== Configuration ==

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