Phantasy Star Online Episode I & II: Difference between revisions
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(Added config recommendations) |
(White box has been fix in 4.0-3748 and up.) |
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Syncing the calender causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calender; so when prompted to sync it at the beginning of the game, simply select "no" to proceed. | Syncing the calender causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calender; so when prompted to sync it at the beginning of the game, simply select "no" to proceed. | ||
=== White Box in D3D === | === <s>White Box in D3D</s> === | ||
In the D3D backend the camera is somehow too far back, creating a large white box that covers the screen. If you use shift+W to zoom in to the camera's normal position past the white block, the game will be fully playable. Alternatively, just use OpenGL, as it does not suffer from this problem. See {{issue|6268}}. | In the D3D backend the camera is somehow too far back, creating a large white box that covers the screen. If you use shift+W to zoom in to the camera's normal position past the white block, the game will be fully playable. Alternatively, just use OpenGL, as it does not suffer from this problem. See {{issue|6268}}. Fixed in 4.0-3748 | ||
{{image|Phantasy Star Online White Box.png|D3D and the white box}} | {{image|Phantasy Star Online White Box.png|D3D and the white box}} | ||
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{{VersionCompatibilityVersion|3972|****}} | {{VersionCompatibilityVersion|3972|****}} | ||
{{VersionCompatibilityVersion|3.0-732|****|BBA Support added}} | {{VersionCompatibilityVersion|3.0-732|****|BBA Support added}} | ||
{{VersionCompatibilityVersion|4.0-3748|****|White box in D3D fix}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||