Phantasy Star Online Episode I & II Plus: Difference between revisions

Jump to navigation Jump to search
m (Text replacement - " x64" to "")
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image       = [[File:PhantasyStarPlus.jpg|300px]]
|image     = [[File:PhantasyStarPlus.jpg|300px]]
|developer     = Sonic Team
|developer = Sonic Team
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|JP=November 27, 2003|NA=September 15, 2004}}
|series    = Phantasy Star
|series        = ''Phantasy Star''
|released = {{vgrelease|JP=November 27, 2003|NA=September 15, 2004}}
|genre         = Action role-playing
|genre     = Action role-playing
|modes         = Single-player, Multiplayer (4), Online (*)
|modes     = Single-player, Multiplayer (4), Online (*)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-phantasy-star-online-episode-i-ii-plus
|forumlink = http://forums.dolphin-emu.org/Thread-gc-phantasy-star-online-episode-i-ii-plus
}}
}}


Line 14: Line 14:


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Calendar ===
At the beginning of the game, when the game asks if you want to go to the Calendar Screen, choosing Yes makes the game freeze. You can avoid this by simply selecting No instead. If you need to adjust the date and time, you can do so in your computer's settings, or if that is not possible, the Advanced tab of Dolphin's configuration.


=== Calender ===
=== <s>Black Video</s> ===
Syncing the calender causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calender; so when prompted to sync it at the beginning of the game, simply select "no" to proceed.
Scenes that play pre-rendered video appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


=== White Box in D3D ===
}}}}
In the D3D backend the camera is somehow too far back, creating a large white box that covers the screen. If you use shift+W to zoom in to the camera's normal position past the white block, the game will be fully playable. Alternatively, just use OpenGL, as it does not suffer from this problem. See {{issue|6268}}.
 
{{image|Phantasy Star Online White Box.png|D3D and the white box}}
{{image|Phantasy Star Online White Box 2.png|Proper emulation|br}}
 
=== Black Video ===
Scenes that play pre-rendered video appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb = Real
|xfbnotes = Fix black videos
|efbscaledcopy = Off
|efbscaledcopynotes = Fix black videos
}}
}}


Line 41: Line 33:
{{VersionCompatibilityVersion|7555|****|}}
{{VersionCompatibilityVersion|7555|****|}}
{{VersionCompatibilityVersion|3.0-732|****|BBA supported}}
{{VersionCompatibilityVersion|3.0-732|****|BBA supported}}
{{VersionCompatibilityVersion|5.0-5874|****|Hybrid XFB corrects video playback}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 48: Line 41:
{{testing/entry|revision=7555|OS=Windows 7|CPU=Intel Core i7-950 @ 3.71GHz|GPU=ATI Radeon HD 5850|result=Playable, average of 30FPS|tester=Bigyimmy007}}
{{testing/entry|revision=7555|OS=Windows 7|CPU=Intel Core i7-950 @ 3.71GHz|GPU=ATI Radeon HD 5850|result=Playable, average of 30FPS|tester=Bigyimmy007}}
{{testing/entry|revision=3.0-373|OS=Windows Vista|CPU=Intel Core i5-2500K @ 3.4GHz|GPU=Intel HD 3000|result=appearing white square(s) D3D, use OpenGL|tester=jarupxx}}
{{testing/entry|revision=3.0-373|OS=Windows Vista|CPU=Intel Core i5-2500K @ 3.4GHz|GPU=Intel HD 3000|result=appearing white square(s) D3D, use OpenGL|tester=jarupxx}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=ATI Radeon HD 7970|result=Unplayable, it hangs after confirming the time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though it seems to run up to that point in the background still.|tester=Alex}}
{{testing/entry|revision=3.5-1340|OS=Windows 7|CPU=AMD Phenom II X6 1100T @ 3.8GHz|GPU=ATI  Radeon HD 6770 x2|result=First off use OpenGL, anything else doesn't work.  Second scaled EFB has to be off.  Set EFB to real and make sure you have it set to native x2 for quickest boot up.  Problem game won Proceed past loading screen you accept the terms and system freezes any ideas?|tester=Zuch0698o}}
{{testing/entry|revision=3.5-1340|OS=Windows 7|CPU=AMD Phenom II X6 1100T @ 3.8GHz|GPU=ATI  Radeon HD 6770 x2|result=First off use OpenGL, anything else doesn't work.  Second scaled EFB has to be off.  Set EFB to real and make sure you have it set to native x2 for quickest boot up.  Problem game won Proceed past loading screen you accept the terms and system freezes any ideas?|tester=Zuch0698o}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=ATI Radeon HD 7970|result=Unplayable, it hangs after confirming the time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though it seems to run up to that point in the background still.|tester=Alex}}
{{testing/entry|revision=3.5-1484|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result= The game works fine. I forgot to put in the fixes for black screens during videos, but that is not important to me anyway. I used OpenGL and made sure that I didn't set the system date. I got through the black screen by pressing pause, and was able to create the character I wanted, though there is some slowdown when selecting a class caused by a blur effect in the text describing them, but its very minor. In game, I was able to play a few offline quest and beat two Episode II bosses with no slowdown or glitches, well except for the Gol Dragon Fight when it creates a clone of itself. Using DSP LLE as well for sound.|tester=Yugix}}
{{testing/entry|revision=3.5-1484|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result= The game works fine. I forgot to put in the fixes for black screens during videos, but that is not important to me anyway. I used OpenGL and made sure that I didn't set the system date. I got through the black screen by pressing pause, and was able to create the character I wanted, though there is some slowdown when selecting a class caused by a blur effect in the text describing them, but its very minor. In game, I was able to play a few offline quest and beat two Episode II bosses with no slowdown or glitches, well except for the Gol Dragon Fight when it creates a clone of itself. Using DSP LLE as well for sound.|tester=Yugix}}
{{testing/entry|revision=3.5-1686|OS=Windows 7|CPU=Intel Core 2 Quad Q9650 @ 3GHz|GPU=ATI Radeon HD 5700|result=Playable only with OpenGL. All versions of Direct3D malfunction at initial loading screen then freeze. Compatability settings in main article (i.e. EFB Enabled/Real, Scaled EFB Copy Disabled, Internal Resolution 1x) work for me with OpenGL renderer. All other settings were left at default out-of-the-box values. Some letters missing (e.g. Japanese on the language menu appears as "apanese") but game playable.|tester}}
{{testing/entry|revision=3.5-1686|OS=Windows 7|CPU=Intel Core 2 Quad Q9650 @ 3GHz|GPU=ATI Radeon HD 5700|result=Playable only with OpenGL. All versions of Direct3D malfunction at initial loading screen then freeze. Compatibility settings in main article (i.e. EFB Enabled/Real, Scaled EFB Copy Disabled, Internal Resolution 1x) work for me with OpenGL renderer. All other settings were left at default out-of-the-box values. Some letters missing (e.g. Japanese on the language menu appears as "apanese") but game playable.|tester}}
{{testing/entry|revision=4.0|OS=Windows 10|CPU=Intel i7-4770 @ 3.4GHz|GPU=NVIDIA Quadro K1200|result=Worked well with DX9, launch game with DX11 wait for white screen over menu, close then start with DX9 and game will run with any settings or enhancements, i never did the black screen fix and did not notice any black screens.|tester=David R.}}
{{testing/entry|revision=5.0-11701|OS=Windows 10|CPU=Intel Xeon E3-1245 @ 3.3GHz|GPU=NVIDIA GTS 450|result=Settings: OpenGL, Asynchronous (Ubershaders), Per-Pixel Lightning, 2x native resolution. Other settings left to their default value.
I played about 70 hours in Normal difficulty, did all Episode 1 (including all quests) and Episode 2 up to Gal Gryphon. It works very well and the frame rate was stable at all time. The only issue I have is that some texts are missing a few letters. It's rare and it happens only in-game in the white dialog popups. I may have seen that before on my GameCube though, comparing with original hardware might be useful.|tester=Nolendil}}
{{testing/end}}
{{testing/end}}


Line 57: Line 53:
{{VideoGallery
{{VideoGallery
|vid1=7MobnorAc2E|cap1=Dolphin Emulator 4.0-3771 - Phantasy Star Online Episode I & II Plus (1080p HD) - Nintendo GameCube
|vid1=7MobnorAc2E|cap1=Dolphin Emulator 4.0-3771 - Phantasy Star Online Episode I & II Plus (1080p HD) - Nintendo GameCube
|vid2=FErHZX4f8aM|cap2=PSO Plus Forest 1 on Dolphin
|vid3=Uq29DTMdaqA|cap3=PSO Plus Forest 2 on Dolphin
|vid4=bVTAb60joSA|cap4=PSO Plus Forest Boss on Dolphin
}}
}}
{{Navigation/Phantasy_Star}}
{{Navigation/Phantasy_Star}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:GameCube Games with BBA-Modem Support]]
[[Category:GameCube Games with BBA-Modem Support]]
76

edits

Navigation menu