Pikmin (GC): Difference between revisions

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{{Infobox VG
{{Infobox VG
|title = Pikmin
|image    = [[File:Pikmin.jpg|300px|Pikmin]]
|image    = [[File:Pikmin.jpg|300px|Pikmin]]
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|series    = Pikmin
|released  = {{vgrelease|JP=October 26, 2001|NA=December 2, 2001|EU=June 14, 2002}}
|released  = {{vgrelease|JP=October 26, 2001|NA=December 2, 2001|EU=June 14, 2002}}
|series    = ''Pikmin''
|genre    = Real-time strategy
|genre    = Real-time strategy
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|modes    = Single-player
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin
|wikipedia = Pikmin
}}
}}


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== Problems ==
== Problems ==
=== Hang ===
{{Problems|{{#vardefineecho:problems|
Will sometimes hang on a black screen when the day ends. This mostly happens when using save states on that day.
=== Sound Bugs ===
Pikmin has various sound and music issues with DSP HLE, [[DSP LLE]] corrects these issues.


=== {{s}}Sound Bugs{{/s}} ===
=== Enemy Reel Stuttering ===
Pikmin has various sound and music issues with DSP HLE, [[DSP LLE]] corrects these issues. Should be fixed with {{revision|4.0-7286}}.
The enemy showcase reel that plays after the credits when you achieve the Happy Ending has minor stuttering with default settings, most noticeable on the scrolling text. Setting Texture Cache Accuracy to Medium resolves the issue.
 
}}}}


== Enhancements ==
== Enhancements ==
{{todo|These Action Replay codes are encrypted. Please decrypt them and clean up the code and section titles.}}
=== 16:9 Aspect Ratio Fix ===
=== 60Hz AR Codes ===
The built-in Widescreen Hack causes clipping and reflection issues. The following Action Replay codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.  
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1971] ====
 
<pre>Enable 60Hz Mode [Ralf]
==== NA ====
K79V-ZGNM-1P58Y
<pre>
1RG4-CT0E-7TFH8
$16:9 Widescreen
TRPZ-9Y7Y-45DJJ
041FDF40 C3A28300
ZV4V-3CF9-W8MFX
043E8500 3FE38E39
5CCE-WXHF-2B36Y
</pre>
3K8C-PPBR-A3VUR
 
88XP-5T26-JMHQ7</pre>
==== EU ====
<pre>
$16:9 Widescreen
0405A2D8 38A003AC
043ED418 3FE38E39
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>
$60Hz
042A7CF0 00000014
022A7CF6 000001E0
022A7CF8 000001E0
022A7CFC 00000000
022A7D00 000001E0
043ED5B0 3F800000
</pre>
 
=== 60FPS NTSC-U ===
Enabling this Gecko code on an NTSC-U copy of the game forces it to run at 60 frames per second.
<pre>
$60FPS (1.1) (NTSC-U) [gamemasterplc]
04059774 38000001
0405AE7C 38800001
043E8A58 3F000000
04107738 4800000C
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache = Position 2 (Medium)
|accuratetexturecachenotes = Resolves pre-rendered video stuttering
|dspengine = LLE
|dspenginenotes = Render audio appropriately
}}
}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=(: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places.|tester=†.fl.l).}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=(: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places.|tester=†.fl.l).}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.4 Lion|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all).  No bugs encountered, completely finished the game.|tester=Axxer}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Perfect, but having more than 60 active Pikmins causes the game to slow down.|tester=Endres}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Perfect, but having more than 60 active Pikmins causes the game to slow down.|tester=Endres}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.4 Lion|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all).  No bugs encountered, completely finished the game.|tester=Axxer}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=3.0-151|OS=Windows 7|CPU=AMD Phenom II X6 Black 1100T|GPU=AMD Radeon HD 6850|result=Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin|tester=Aldaris}}
{{testing/entry|revision=3.0-151|OS=Windows 7|CPU=AMD Phenom II X6 Black 1100T|GPU=AMD Radeon HD 6850|result=Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin|tester=Aldaris}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 570 HD|result=Perfect with LLE audio plugin|tester=bcheng}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 570 HD|result=Perfect with LLE audio plugin|tester=bcheng}}
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{{testing/entry|revision=4.0-1487|OS=Windows 8.1|CPU=AMD A6-6400k @ 3.9GHz|GPU=AMD Radeon HD 8470D|result=Runs perfectly at 60FPS with 3x native resolution (1920x1584) running in fullscreen at 1280x1024|tester=xbox360fan05}}
{{testing/entry|revision=4.0-1487|OS=Windows 8.1|CPU=AMD A6-6400k @ 3.9GHz|GPU=AMD Radeon HD 8470D|result=Runs perfectly at 60FPS with 3x native resolution (1920x1584) running in fullscreen at 1280x1024|tester=xbox360fan05}}
{{testing/entry|revision=4.0-2654 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Runs okay at 29FPS with resolution (1920x1080) running in fullscreen|tester=VRBites.com}}
{{testing/entry|revision=4.0-2654 VR-Hydra|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Runs okay at 29FPS with resolution (1920x1080) running in fullscreen|tester=VRBites.com}}
{{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable.|tester=Xerxes}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect. Can have minor slowdown in Forest of Hope with 100 pikmin out. Some issues with stereo sound using HLE but otherwise fully playable.|tester=Xerxes}}
{{testing/entry|revision=5.0-6121|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=The enemy showcase video after the end credits drops frames without Texture Cache Accuracy: Medium, most noticeable on the scrolling text. There's barely any difference between LLE and HLE audio, but there are some missing sounds in HLE such as the ship's blast off sound at the end of each day; using LLE resolves this. Everything else works fine with default settings.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=W5UZenJsOMc|cap1=Dolphin Emulator 4.0 - Pikmin (Oculus Rift DK2 1080P) - Nintendo GameCube
|vid1=W5UZenJsOMc|cap1=Dolphin Emulator 4.0 - Pikmin (Oculus Rift DK2 1080P) - Nintendo GameCube
|vid2=HECCz6crb6I|cap2=Dolphin Emulator 4.0 - Pikmin (1080p HD) - Nintendo GameCube
|vid2=HECCz6crb6I|cap2=Dolphin Emulator 4.0 - Pikmin (1080p HD) - Nintendo GameCube
|vid3=EB0Nbg1R0lQ|cap3=Pikmin Intro HD- 1080p (Dolphin emulator)
|vid3=H2yFK6BNHNk|cap3=(1440p) Pikmin Gameplay - Dolphin 5.0
|vid4=WuQJIswGCUQ|cap4=Pikmin - Day 1 - HD- 1080p (Dolphin emulator)
|vid4=WuQJIswGCUQ|cap4=Pikmin - Day 1 - HD- 1080p (Dolphin emulator)
|vid5=E1_d3EAx-aM|cap5=Pikmin on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid6=EB0Nbg1R0lQ|cap6=Pikmin Intro HD- 1080p (Dolphin emulator)
}}
}}


{{Navigation Pikmin}}
{{Navigation/Pikmin}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
[[Category:Ships with debugging symbols]]

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