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Pikmin (GC): Difference between revisions
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'''''Pikmin''''' (ピクミン Pikumin?) is a strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, and the third game for the gamecube overall. It was designed by Shigeru Miyamoto. Pikmin was released on October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe. The sequel, Pikmin 2, was released in 2004. The image song, "Ai No Uta" by Strawberry Flower, appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing Pikmin's sales. As of March 31, 2002, Pikmin has sold over one million copies. | '''''Pikmin''''' (ピクミン Pikumin?) is a strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, and the third game for the gamecube overall. It was designed by Shigeru Miyamoto. Pikmin was released on October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe. The sequel, Pikmin 2, was released in 2004. The image song, "Ai No Uta" by Strawberry Flower, appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing Pikmin's sales. As of March 31, 2002, Pikmin has sold over one million copies. | ||
== Problems == | == Problems == | ||
===Sound=== | ===Sound=== | ||
Sound disappears in intro cut-scene and other places. | Sound disappears in intro cut-scene and other places, but this should be resolved post {{revision|7442}}. | ||
== Configuration == | |||
{{Config | |||
|dualcore = | |||
|dualcorenotes = | |||
|idleskipping = | |||
|idleskippingnotes = | |||
|dsplleonthread = | |||
|dsplleonthreadnotes = | |||
|hletheipll = | |||
|hletheipllnotes = | |||
|cpuengine = | |||
|cpuenginenotes = | |||
|gfxbackend = | |||
|gfxbackendnotes = | |||
|forcefilter = | |||
|forcefilternotes = | |||
|widescreenhack = | |||
|widescreenhacknotes = | |||
|cpuefbaccess = | |||
|cpuefbaccessnotes = | |||
|accuratetexturecache = | |||
|accuratetexturecachenotes = | |||
|efbscaledcopy = | |||
|efbscaledcopynotes = | |||
|disablefog = | |||
|disablefognotes = | |||
|efbcopy = | |||
|efbcopynotes = | |||
|xfb = | |||
|xfbnotes = | |||
|realxfb = | |||
|realxfbnotes = | |||
|dspengine = LLE | |||
|dspenginenotes = Corrects most audio issues | |||
|hleaudio = | |||
|hleaudionotes = | |||
|dtkmusic = | |||
|dtkmusicnotes = | |||
|jitdynarec = | |||
|jitdynarecnotes = | |||
|audiothrottle = | |||
|audiothrottlenotes = | |||
|audiobackend = | |||
|audiobackendnotes = | |||
|hacks = | |||
|hacksnotes = | |||
|projectionhack = | |||
|projectionhacknotes = | |||
|patches = | |||
|patchesnotes = | |||
}} | |||
== Testing == | == Testing == | ||
{{Testing}} | {{Testing}} | ||
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | |||
{{Test Entry|revision=2.0|OS=Windows XP SP1 x86|CPU=AMD Athlon II x2 215 3.45 GHz|GPU=nVidia Gforce 7025|result=(: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places.|tester=†.fl.l)}} | {{Test Entry|revision=2.0|OS=Windows XP SP1 x86|CPU=AMD Athlon II x2 215 3.45 GHz|GPU=nVidia Gforce 7025|result=(: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places.|tester=†.fl.l)}} | ||
|} | |} | ||
== Gameplay Videos == | |||
[[Category:Strategy games]] | [[Category:Strategy games]] | ||
[[Category:Gamecube games]] | [[Category:Gamecube games]] | ||
{{Navigation Pikmin}} | {{Navigation Pikmin}} |
Revision as of 02:23, 9 April 2011
Pikmin (ピクミン Pikumin?) is a strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, and the third game for the gamecube overall. It was designed by Shigeru Miyamoto. Pikmin was released on October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe. The sequel, Pikmin 2, was released in 2004. The image song, "Ai No Uta" by Strawberry Flower, appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing Pikmin's sales. As of March 31, 2002, Pikmin has sold over one million copies.
Problems
Sound
Sound disappears in intro cut-scene and other places, but this should be resolved post r7442.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Corrects most audio issues |