Pikmin (Wii): Difference between revisions
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The game may crash randomly with the OpenGL backend, use D3D to avoid this. | The game may crash randomly with the OpenGL backend, use D3D to avoid this. | ||
=== | === <s>PAL Version</s> === | ||
Since the new Zelda HLE merge, the Wii PAL version of Pikmin 1 (R9IP01) doesn't boot with the HLE audio backend. Refer {{Issue|8968}}. Fixed by {{revision|4.0-8342}}. | Since the new Zelda HLE merge, the Wii PAL version of Pikmin 1 (R9IP01) doesn't boot with the HLE audio backend. Refer {{Issue|8968}}. Fixed by {{revision|4.0-8342}}. | ||
=== | === <s>Sound Issues</s> === | ||
When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these. Should be fixed with {{revision|4.0-7286}}. | When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these. Should be fixed with {{revision|4.0-7286}}. | ||