Pikmin (Wii): Difference between revisions
Jump to navigation
Jump to search
(→Config) |
(Was this INI settng changed post-5.0? We don't cover problems already addressed) |
||
Line 20: | Line 20: | ||
The game may crash randomly with the OpenGL backend, use D3D to avoid this. | The game may crash randomly with the OpenGL backend, use D3D to avoid this. | ||
=== Camera in | === <s>Camera in Wrong Position</s> === | ||
When Skip EFB Access from CPU is enabled, the game's camera will be further than it should be. Disabling it will fix the camera's possition but it will cause noticeable slowdowns when entering in water. Option defaulted by GameINI. | When Skip EFB Access from CPU is enabled, the game's camera will be further than it should be. Disabling it will fix the camera's possition but it will cause noticeable slowdowns when entering in water. Option now defaulted by GameINI. | ||
}}}} | }}}} | ||
Line 29: | Line 29: | ||
|gfxbackend = Not OpenGL | |gfxbackend = Not OpenGL | ||
|gfxbackendnotes = Avoid crashes | |gfxbackendnotes = Avoid crashes | ||
}} | }} | ||