Pikmin (Wii): Difference between revisions

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(Was this INI settng changed post-5.0? We don't cover problems already addressed)
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The game may crash randomly with the OpenGL backend, use D3D to avoid this.
The game may crash randomly with the OpenGL backend, use D3D to avoid this.


=== Camera in wrong position ===
=== <s>Camera in Wrong Position</s> ===
When Skip EFB Access from CPU is enabled, the game's camera will be further than it should be. Disabling it will fix the camera's possition but it will cause noticeable slowdowns when entering in water. Option defaulted by GameINI.
When Skip EFB Access from CPU is enabled, the game's camera will be further than it should be. Disabling it will fix the camera's possition but it will cause noticeable slowdowns when entering in water. Option now defaulted by GameINI.
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|gfxbackend = Not OpenGL
|gfxbackend = Not OpenGL
|gfxbackendnotes = Avoid crashes
|gfxbackendnotes = Avoid crashes
|skipcpuefbaccess = Off
|skipcpuefbaccessnotes = Needed to fix camera's position (Defaulted by GameINI)
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