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Pikmin (Wii): Difference between revisions
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(Some updates) |
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|series = ''Pikmin'' | |series = ''Pikmin'' | ||
|genre = Real-Time Stategy | |genre = Real-Time Stategy | ||
|input = Wii Remote+Nunchuck | |input = Wii Remote + Nunchuck | ||
}} | }} | ||
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== Problems == | == Problems == | ||
===Sound=== | |||
* | === Crash === | ||
The game may crash randomly with the OpenGL backend. Use D3D9 or D3D11 to avoid this. | |||
=== Sound === | |||
*Distorted sound effects are present when using DSP HLE. Use [[DSP LLE]] instead. | |||
*This game has unusually high volume in comparison to other titles. | *This game has unusually high volume in comparison to other titles. | ||
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|efbscaledcopynotes = Required to prevent ghosting | |efbscaledcopynotes = Required to prevent ghosting | ||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Prevents | |dspenginenotes = Prevents distorted sound | ||
}} | }} | ||