Pikmin (Wii): Difference between revisions

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(Some updates)
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|series        = ''Pikmin''
|series        = ''Pikmin''
|genre        = Real-Time Stategy
|genre        = Real-Time Stategy
|input        = Wii Remote+Nunchuck
|input        = Wii Remote + Nunchuck
}}
}}


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== Problems ==
== Problems ==
===Sound===
 
*Some crackling and garbling on DSP HLE. Can be fixed by using [[DSP LLE]].
=== Crash ===
The game may crash randomly with the OpenGL backend. Use D3D9 or D3D11 to avoid this.
 
=== Sound ===
*Distorted sound effects are present when using DSP HLE. Use [[DSP LLE]] instead.
*This game has unusually high volume in comparison to other titles.
*This game has unusually high volume in comparison to other titles.


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|efbscaledcopynotes        = Required to prevent ghosting
|efbscaledcopynotes        = Required to prevent ghosting
|dspengine                = LLE
|dspengine                = LLE
|dspenginenotes            = Prevents crackling
|dspenginenotes            = Prevents distorted sound
}}
}}