PokéPark Wii: Pikachu's Adventure: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:PokéPark.jpg|300px]]
|image     = [[File:PokéPark.jpg|300px]]
|developer     = Creatures Inc.
|developer = Creatures
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Pokémon''
|series   = Pokémon
|release       = {{vgrelease|JP=December 5, 2009|EU=July 9, 2010|AUS=September 23, 2010}}{{vgrelease|NA=November 1, 2010}}
|release   = {{vgrelease|JP=December 5, 2009|EU=July 9, 2010|AUS=September 23, 2010}}{{vgrelease|NA=November 1, 2010}}
|genre         = Adventure
|genre     = Adventure
|modes         = Single-player, Multiplayer
|modes     = Single-player
|input         = Wii Remote
|input     = Wii Remote
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26138
}}
}}


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== Problems ==
== Problems ==
=== NPCs sporadically warp/skip ===
{{Problems|{{#vardefineecho:problems|
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. This appears to be caused by using JIT Recompiler, and does not occur whilst using JITIL Recompiler.
*[http://www.youtube.com/watch?v=YS0o_82af54 NPC warp example video]
 
=== Snapshots ===
=== Snapshots ===
Snapshots will not display correctly with EFB to Texture. Use EFB to Ram to fix them. The mandatory snapshot tutorial requires functioning snapshots to continue the game.
Snapshots will not display correctly with '''EFB Copies to Texture Only'''. Disable '''EFB Copies to Texture Only''' to fix them. The mandatory snapshot tutorial requires functioning snapshots to continue the game.
 
=== <s>Hang Post Menu</s> ===
Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in {{revision|3.0-436}}. See {{issue|2917}}.
 
=== <s>Snapshots Crash</s> ===
Taking snapshots using JITIL Recompiler instead of JIT will no longer result in a crash, meaning the mandatory snapshot tutorial can now be passed using JITIL. This should be true in {{revision|3.0-484}} at least.
*Keep in mind however that snapshots taken with EFB Copy to Texture will still display incorrectly.


=== <s>Text Glitches</s> ===
}}}}
If Texture Cache Accuracy is set to "Fastest", glitches will appear in the description text in the "How to Play" screens. Fixed with the removal of the Fastest setting.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|cpuengine   = JITIL Recompiler
|efb2texonly   = Off
|cpuenginenotes   = Using JIT appears to cause NPC warping
|efb2texonlynotes     = Required for snapshot utility only
|efbcopy   = RAM
|efbcopynotes     = Required for snapshot utility only
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0|**}}
{{VersionCompatibilityVersion|3.0|**|}}
{{VersionCompatibilityVersion|3.0-436|****}}
{{VersionCompatibilityVersion|3.0-436|***|Hang post menu resolved. Refer Issue 2917.}}
{{VersionCompatibilityVersion|3.0-484|****|Crash taking snapshots resolved}}
{{VersionCompatibilityVersion|5.0-3792|****|JITIL no longer supported, JIT causes NPC warping}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.10|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Negative, the game does not want to play the story mode!|tester=RyDroid}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above.|tester=Dolphin emulator team}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above.|tester=Dolphin emulator team}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cutscene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2300 @ 3GHz|GPU=NVIDIA GeForce GT 430|result=Crashes after first cutscene.|tester=MiniBolt}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 FPS, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=|GPU=|result=Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.|tester=Mega Mike}}
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS.|tester=Despia}}
{{testing/entry|revision=3.0-441|OS=Windows 7|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30FPS.|tester=Despia}}
{{testing/entry|revision=3.0-484|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10 FPS compared to prior revisions however.|tester=RupeeClock}}
{{testing/entry|revision=3.0-484|OS=Windows 7|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Playable, appears to lose around 5-10FPS compared to prior revisions however.|tester=RupeeClock}}
{{Test Entry|revision=3.0-486|OS=Linux Ubuntu 11.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Playable (including the story mode).|tester=RyDroid}}
{{testing/entry|revision=3.0-486|OS=Ubuntu 11.10|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Playable (including the story mode).|tester=RyDroid}}
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=AMD Phenom II X4 850 @ 3.3GHz|GPU=nVidia GeForce GTX 560|result=Perfect, always 30 FPS, no problems with sound, 100% playable|tester=Zero}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=AMD Phenom II X4 850 @ 3.3GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect, always 30FPS, no problems with sound, 100% playable|tester=Zero}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8320|GPU=AMD Radeon 7870|result=No problems|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=No problems|tester=Zcair}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=p-2WX6JCXz4|cap1=PAL Dolphin Emulator 4.0 - PokePark Wii: Pikachu's Adventure (1080p HD) - Nintendo Wii
|vid2=dr03P0BpQwY|cap2=NTSC Dolphin Emulator 4.0.1 - PokéPark Wii: Pikachu's Adventure (WORKS) (1080p HD) - Nintendo Wii
|vid3=o-sL8FBOeO4|cap3=(WII Emulator)-Dolphin 5.0-1259 PokéPark Wii: Pikachu's Adventure #1 (1080p)


}}
{{Navigation/Pokémon}}
{{Navigation/Pokémon}}


[[Category:Action-adventure games]]
[[Category:Co-op games]]
[[Category:Wii games]]
[[Category:Wii games]]
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