Pokémon XD: Gale of Darkness: Difference between revisions

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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Illegible Text ===
=== Illegible Text ===
Text is not legible. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}.
Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer {{issue|10705}}.
{{image|Pokemon XD Text Error.png|Corruption}}
{{image|Pokemon XD Text Fixed.png|Fixed|br}}


=== GCN-GBA Connectivity ===
=== GCN-GBA Connectivity ===
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon XD: Gale of Darkness, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. You may also need to pause the VBA-M emulator at the moment the screen turns completely white after the Game Boy text appears on the screen, then un-pause the VBA-M emulator when Pokémon XD: Gale of Darkness prompts the player to turn on the Game Boy Advance system. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.


=== Delayed Sound with OpenAL ===
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately.


=== Crash: Greevil's Henchman and Zook ===
=== Crash: Greevil's Henchman and Zook ===
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread".
When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread".
=== <s>Delayed Sound with OpenAL</s> ===
When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Cubeb is now used by default.
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