| Progress Continues
We've already had 19465 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March and April 2023 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Prince of Persia: The Sands of Time
|Prince of Persia: The Sands of Time|
|Series||Prince of Persia|
|Release date(s)||NA November 18, 2003|
EU February 20, 2004
|Genre(s)||Platform, Action-adventure, Beat 'em up|
|Input methods||GameCube Controller, Game Boy Advance|
Dolphin Forum thread
In Prince of Persia: The Sands of Time, embark on a journey of scorched sands and ancient legends. A young prince, drawn to the dark powers of a magic dagger, unleashes a deadly evil upon a beautiful kingdom. Guide the Prince on his quest to reverse the curse by using the Sands of Time, a power which allows you to erase the past, see into the future and slow down the present. Perform gravity-defying acrobatics and swashbuckling attacks in a staggering array of landscapes and kingdoms. Restore peace to the land and fulfill your destiny.
Since at least 5.0-6208, on the loading screen with the Dagger of Time, the bottom half of the screen will momentarily flash purple with default settings. This can be solved by unchecking "Store XFB Copies to Texture Only".
Unknown Opcode Error
Since at least 5.0, Dolphin will throw an unknown opcode error after the final cutscene and before the credits. Disabling Dual Core solves the issue, or pressing Yes/OK on the dialogues that appear/disabling panic handlers will allow the credits to work seemingly without problems. See issue 10827.
Overwrite Save Input Delay
Since at least 5.0, when on the Yes/No dialogue asking to confirm overwriting a save, input becomes unresponsive and delayed, seeming to not take any inputs and then soon after flipping between yes and no rapidly. There is no known solution. See issue 10828.
16:9 Widescreen Gecko Code
$16:9 Widescreen 2006ACD0 4180FD6C 06004000 00000010 C002B4A4 EC000732 D01F0110 481AF56C 0416DF94 C00296C4 041B3574 4BE50A8C 044EAFE4 3F1A0000 E2000001 80008000
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Enable Dual Core||Off||Fixes unknown opcode error before credits|
|Store XFB Copies to Texture Only||Off||Fixes purple transitions|
The graph below charts the compatibility with Prince of Persia: The Sands of Time since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.0-1334||Windows Vista||AMD FX-8320 @ 4 GHz||NVIDIA GeForce GTX 580||Laggy, unless internal resolution is set to 1x.||Terry Suave|
|4.0-5917||Windows 8.1||Intel Core i5-3210M @ 2.5 GHz||Intel HD Graphics 4000||Laggy at title and gameplay. Good framerate at Companies involved portion. Cinematics scenes lags/normal. Max FPS rages from 15-25FPS||Shoxuja|
|5.0-6208||Windows 10||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GTX 1060||Needs XFB to RAM for loading screens. On the overwrite save yes/no dialogue, there's a ton of input delay, but this doesn't happen in any other menu. I was able to complete the entire game, but immediately between the final cutscene and the credits, Dolphin threw an unknown opcode error. Hitting "yes" on all the dialogues let the credits work seemingly without issue. The game is fully playable and can be completed in any case.||Xerxes|
- Ubisoft Montreal (Developer)
- Ubisoft (Publisher)
- Prince of Persia (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Platform (Genre)
- Action-adventure (Genre)
- Beat 'em up (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Enable Dual Core (Config Required)
- Store XFB Copies to Texture Only (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games