Prince of Persia: The Sands of Time: Difference between revisions

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=== Purple Transitions ===
=== Purple Transitions ===
Since at least {{revision|5.0-6208}}, on the loading screen with the Dagger of Time, the bottom half of the screen will momentarily flash purple with default settings. This can be solved by unchecking "Store XFB Copies to Texture Only".
Since at least {{revision|5.0-6208}}, on the loading screen with the Dagger of Time, the bottom half of the screen will momentarily flash purple with default settings. This can be solved by unchecking "Store XFB Copies to Texture Only".
=== Unknown Opcode Error ===
Since at least {{revision|5.0}}, Dolphin will throw an unknown opcode error after the final cutscene and before the credits. Disabling Dual Core solves the issue, or pressing Yes/OK on the dialogues that appear/disabling panic handlers will allow the credits to work seemingly without problems. See {{issue|10827}}.
=== Overwrite Save Input Delay ===
Since at least {{revision|5.0}}, when on the Yes/No dialogue asking to confirm overwriting a save, input becomes unresponsive and delayed, seeming to not take any inputs and then soon after flipping between yes and no rapidly. There is no known solution. See {{issue|10828}}.


}}}}
}}}}
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
==== NA ====
<pre>$16:9 Widescreen
2006ACD0 4180FD6C
06004000 00000010
C002B4A4 EC000732
D01F0110 481AF56C
0416DF94 C00296C4
041B3574 4BE50A8C
044EAFE4 3F1A0000
E2000001 80008000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
|dualcorenotes = Fixes unknown opcode error before credits
|xfb2texonly = Off
|xfb2texonlynotes = Fixes purple transitions
}}
}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-1334|OS=Windows Vista|CPU=AMD FX-8320 @ 4GHz|GPU=NVIDIA GeForce GTX 580|result=Laggy, unless internal resolution is set to 1x.|tester=Terry Suave}}
{{testing/entry|revision=3.0-1334|OS=Windows Vista|CPU=AMD FX-8320 @ 4GHz|GPU=NVIDIA GeForce GTX 580|result=Laggy, unless internal resolution is set to 1x.|tester=Terry Suave}}
{{testing/entry|revision=4.0-5917|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=Intel HD Graphics 4000|result=Laggy at title and gameplay. Good framerate at Companies involved portion. Cinematics scenes lags/normal. Max FPS rages from 15-25FPS|tester=Shoxuja}}  
{{testing/entry|revision=4.0-5917|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=Intel HD Graphics 4000|result=Laggy at title and gameplay. Good framerate at Companies involved portion. Cinematics scenes lags/normal. Max FPS rages from 15-25FPS|tester=Shoxuja}}
{{testing/entry|revision=5.0-6208|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs XFB to RAM for loading screens. On the overwrite save yes/no dialogue, there's a ton of input delay, but this doesn't happen in any other menu. I was able to complete the entire game, but immediately between the final cutscene and the credits, Dolphin threw an unknown opcode error. Hitting "yes" on all the dialogues let the credits work seemingly without issue. The game is fully playable and can be completed in any case.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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