Project Zero II: Wii Edition: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Project Zero 2.jpg|300px]]
|image     = [[File:Project Zero 2.jpg|300px]]
|developer     = Tecmo
|developer = Tecmo
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Fatal Frame''
|series   = Fatal Frame
|released     = {{vgrelease|JP=June 28, 2012}}{{vgrelease|AUS=June 28, 2012}}{{vgrelease|EU=June 29, 2012}}
|released = {{vgrelease|JP=June 28, 2012}}{{vgrelease|AUS=June 28, 2012}}{{vgrelease|EU=June 29, 2012}}
|genre         = Survival horror
|genre     = Survival horror
|modes         = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-project-zero-ii-wii-edition
|forumlink = https://forums.dolphin-emu.org/Thread-wii-project-zero-ii-wii-edition
|wikipedia     = Fatal Frame II: Crimson Butterfly
|wikipedia = Fatal_Frame_II:_Crimson_Butterfly
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Ghost Photos Not Recognized ===
=== Ghost Photos Not Recognized ===
On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized.
On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized.
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There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes.
There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes.


=== Black Pictures in the Album ===
=== Wii Remote Sound ===
Album photos will be captured black with '''EFB Copies to Texture Only'''. Disable '''EFB Copies to Texture Only''' to correct them.
Sounds such as talking on the radio, the death cries of ghosts and some others are output only through the Wii Remote speaker.
If you are using Wii Remote emulation, then turn on "Enable Speaker Data" in the controllers settings to output sounds to the computer speakers.


=== Wii Remote Sound ===
If you are using a real Wii Remote, then use [https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough Bluetooth Passthrough].
With DSP HLE, the sound that comes from the Wii Remote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wii Remote speaker; it requires [[DSP LLE]] and still has problems.


=== Blinking Costumes ===
=== Blinking Costumes ===
Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used.
Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used.


=== Incorrect Image Displayed While Entering Viewfinder Mode or Any Menu ===
=== <s>Black Pictures in the Album</s> ===
This occurs if you open the graphics panel during emulation. Either don’t do that, or uncheck “Store EFB Copies to Texture Only."
Album photos will be captured black with '''EFB Copies to Texture Only'''. Disable '''EFB Copies to Texture Only''' to correct them. '''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-10000}}.
 
=== <s>Incorrect Image Displayed While Entering Viewfinder Mode or Any Menu</s> ===
This occurs if you open the graphics panel during emulation. Either don’t do that, or uncheck “Store EFB Copies to Texture Only." '''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-10000}}.


}}}}
}}}}
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== Configuration ==
== Configuration ==
{{Config
{{Config
|efb2texonly                  = Off
 
|efb2texonlynotes              = Enables seeing captured photographs in the album
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-720|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 9600 GS|result= Almost no FPS loss on the interior environments (there might be a 5-10FPS loss during village exploration). Almost fully playable. Take a look at the "Problems" tab.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-720|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce 9600 GS|result= Almost no FPS loss on the interior environments (there might be a 5-10FPS loss during village exploration). Almost fully playable. Take a look at the "Problems" tab.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-721|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 9600 GS|result= Same as above. The game crashes, however, while opening some random doors.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-721|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce 9600 GS|result= Same as above. The game crashes, however, while opening some random doors.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-734|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 9600 GS|result= Same as REV 3.0-721. No known problems/bugs, except for the ones in the 'Problems' tab.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-734|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce 9600 GS|result= Same as REV 3.0-721. No known problems/bugs, except for the ones in the 'Problems' tab.|tester=MisterDuckyWell}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Runs Ok no glitches or other things, but only 30FPS.|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=AMD Radeon HD 7610M|result=Runs Ok no glitches or other things, but only 30FPS.|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2310|GPU=NVIDIA GeForce 9600 GT 430|result=I ran very fast machine if someone better, I guarantee that you will not need to worry about dropped.|tester=Asuna'HarshThemselves}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2310|GPU=NVIDIA GeForce 9600 GT 430|result=I ran very fast machine if someone better, I guarantee that you will not need to worry about dropped.|tester=Asuna'HarshThemselves}}
{{testing/entry|revision=3.0-791|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=ATI Radeon HD 6870|result=28-30FPS / 95-100% speed. FPS drops when fighting with more than two ghosts simultaneously. No major problem from start to end, except for the problems mentioned above.|tester=WatchMeBeibeh}}
{{testing/entry|revision=3.0-791|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4 GHz|GPU=ATI Radeon HD 6870|result=28-30FPS / 95-100% speed. FPS drops when fighting with more than two ghosts simultaneously. No major problem from start to end, except for the problems mentioned above.|tester=WatchMeBeibeh}}
{{testing/entry|revision=4.0.2|OS=Ubuntu 16.04|CPU=Intel Pentium G3220 @ 3GHz|GPU=Intel HD Graphics|result=Runs perfectly, no glitches or other things, but only 30FPS (in native and 2x resolution) |tester=P45M}}
{{testing/entry|revision=4.0.2|OS=Ubuntu 16.04|CPU=Intel Pentium G3220 @ 3 GHz|GPU=Intel HD Graphics|result=Runs perfectly, no glitches or other things, but only 30FPS (in native and 2x resolution) |tester=P45M}}
{{testing/end}}
{{testing/end}}


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