Project Zero II: Wii Edition: Difference between revisions

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m (moved Project Zero 2 to Fatal Frame II: Crimson Butterfly: This series is complicated. 3 names for 3 areas. 2 of the series is on Wii, one in EU and one in Jap. I think we should use the NA names, for consistency.)
(Fatal Frame move, some improvements)
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{{Infobox VG
{{Infobox VG
|title        = Project Zero II: Wii Edition
|title        = Fatal Frame II: Crimson Butterfly
|image        = [[File:Projectzero2.png|300px|Project Zero II: Wii Edition]]
|image        = [[File:Projectzero2.png|300px]]
|developer    = Tecmo, Grasshopper Manufacture
|developer    = Tecmo
|publisher    = Nintendo
|publisher    = Nintendo
|series        = ''Project Zero [Fatal Frame]''
|series        = ''Fatal Frame''
|genre        = Survival Horror
|genre        = Survival Horror
|modes        = Single-Player - Co-op multiplayer
|modes        = Single-Player, Co-op multiplayer
|platforms    = [[Wii]]
|platforms    = [[Wii]]
|input        = Wii Remote, Nunchuck
|input        = Wii Remote + Nunchuck
|compatibility = {{Project Zero 2}}
}}
}}


'''''Project Zero 2: Wii Edition''''' also known as '''''Zero: Shinku No Chou''''' and '''''Project Zero 2: Deep Crimson Butterfly''''' , is a remake of Fatal Frame: Crimson Butterfly developed by Tecmo Koei and published by Nintendo for the [[Wii]] video game console. It is also the fifth game in the series.
'''''Fatal Frame II: Crimson Butterfly''''', known in Japan as ''Zero: Crimson Butterfly (零~紅い蝶~ Zero: Akai Chō'') and in Europe as ''Project Zero II: Crimson Butterfly'', is a survival horror video game developed by Tecmo. It is the second installment in the ''Fatal Frame'' series and is considered by some gaming magazines as one of the scariest video games ever created. It was originally released exclusively for the Playstation 2. ''Fatal Frame II: Director's Cut'' was released for the Xbox exclusively in North America some time later, with various improvements such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock. The Director's Cut was improved further and re-released on the Wii, in Japan as ''Zero: Deep Crimson Butterfly (零~眞紅の蝶 Zero: Shinku No Chou)'' and in Europe as ''Project Zero II: Wii Edition''.


==Problems==
==Problems==
=== Black Pictures in the Album ===
=== Black Pictures in the Album ===
Album photos will be captured black without EFB copies to RAM enabled.
Album photos will be captured black with EFB to Texture. Use EFB copies to RAM to correct them.


=== Wiimote Sound ===
=== Wii Remote Sound ===
The sound that comes from the Wiimote while playing is either distorted or muted.
With DSP HLE, The sound that comes from the Wiimote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wiimote speaker; it requires [[DSP LLE]] and still has problems.


=== In-game Bugs ===
=== Looping Sound ===
'''''Looping Sound:'''''
The sound may loop when lenses are equipped. To resolve it, either restart emulation, or try [[DSP LLE]].
The sound may loop when lenses are equipped. To resolve this bug, simply save and reload the game. Saving to states won't work.


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend       = DirectX 9
|gfxbackend               = DirectX 9
|gfxbackendnotes   =  
|gfxbackendnotes           =  
|accuratetexturecache      = On
|accuratetexturecache      = On
|accuratetexturecachenotes =  
|accuratetexturecachenotes =  
|efbcopy               = RAM
|efbcopy                   = RAM
|efbcopynotes         = Enables seeing captured photographs in the album
|efbcopynotes             = Enables seeing captured photographs in the album
}}
}}


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*[http://www.youtube.com/watch?v=sLD5Ferhnm0 Project Zero 2 Wii Edition - Walkthrough (Dolphin) - Part 01]
*[http://www.youtube.com/watch?v=sLD5Ferhnm0 Project Zero 2 Wii Edition - Walkthrough (Dolphin) - Part 01]
*[http://www.youtube.com/watch?v=e_Nol1gL6J4 Project Zero 2 Wii Edition 2012 (On Dolphin Emulator) - {HD} Gameplay]
*[http://www.youtube.com/watch?v=e_Nol1gL6J4 Project Zero 2 Wii Edition 2012 (On Dolphin Emulator) - {HD} Gameplay]
[[Category:Wii games]]
[[Category:Survival horror games]]
[[Category:Co-op games]]

Revision as of 23:47, 13 July 2012

Project Zero II: Wii Edition
File:Projectzero2.png
Developer(s) Tecmo
Publisher(s) Nintendo
Series Fatal Frame
Platform(s) Wii
Genre(s) Survival Horror
Mode(s) Single-Player, Co-op multiplayer
Input methods Wii Remote + Nunchuckc
Compatibility 4Stars4.pngEdit rating: Project Zero II: Wii Edition
Playable
GameIDs
See also...

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Fatal Frame II: Crimson Butterfly, known in Japan as Zero: Crimson Butterfly (零~紅い蝶~ Zero: Akai Chō) and in Europe as Project Zero II: Crimson Butterfly, is a survival horror video game developed by Tecmo. It is the second installment in the Fatal Frame series and is considered by some gaming magazines as one of the scariest video games ever created. It was originally released exclusively for the Playstation 2. Fatal Frame II: Director's Cut was released for the Xbox exclusively in North America some time later, with various improvements such as a first-person play mode, a survival mode, a new ending, enhanced graphics, and a greater number of alternate costumes to unlock. The Director's Cut was improved further and re-released on the Wii, in Japan as Zero: Deep Crimson Butterfly (零~眞紅の蝶 Zero: Shinku No Chou) and in Europe as Project Zero II: Wii Edition.

Problems

Black Pictures in the Album

Album photos will be captured black with EFB to Texture. Use EFB copies to RAM to correct them.

Wii Remote Sound

With DSP HLE, The sound that comes from the Wiimote while playing is either distorted or muted. Dolphin currently has only limited compatibility for the Wiimote speaker; it requires DSP LLE and still has problems.

Looping Sound

The sound may loop when lenses are equipped. To resolve it, either restart emulation, or try DSP LLE.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend DirectX 9
Texture Cache Accuracy On

Gameplay Videos