Let's Tap
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Let's Tap | |
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Developer(s) | Prope |
Publisher(s) | Sega |
Platform(s) | Wii |
Release date(s) | JP December 18, 2008 NA June 16, 2009 EU June 19, 2009 |
Genre(s) | Rhythm |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Let's Tap is a video game developed by Yuji Naka's studio Prope and published by Sega for the Wii console. Along with Let's Catch, Let's Tap was the first game from Prope to be announced. Owners of Let's Tap will be able to unlock content in Let's Catch.
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Let's Tap since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8490 | Windows 7 | Intel Core i5-4570 @ 3.2 GHz | NVIDIA GeForce GTX 760 | Tested every mode aside from 2P modes, no slowdown, no graphical issues, full 60FPS or 30FPS depending on mode (artistic modes seem to run at 30FPS by default), a tiny bit of audio disturbance when quickly switching between menues. | FSR |
Gameplay Videos
Categories:
- Prope (Developer)
- Sega (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2008 (Initial release year)
- Rhythm (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games