Red Steel: Difference between revisions

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|developer = Ubisoft Paris
|developer = Ubisoft Paris
|publisher = Ubisoft
|publisher = Ubisoft
|series    = ''Red Steel''
|series    = Red Steel
|released  = {{vgrelease|NA=November 19, 2006}}{{vgrelease|AUS=December 7, 2006}}{{vgrelease|EU=December 8, 2006}}{{vgrelease|JP=December 2, 2006}}
|released  = {{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006|AUS=December 7, 2006|EU|December 8, 2006}}
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
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'''''Red Steel''''' is a first person shooter video game developed by Ubisoft Paris and published by Ubisoft for Nintendo's [[Wii]] console. It has spawned a sequel, [[Red Steel 2]].
'''''Red Steel''''' is a first person shooter video game developed by Ubisoft Paris and published by Ubisoft for Nintendo's [[Wii]] console. It has spawned a sequel, [[Red Steel 2]].


The game takes advantage of Wii's motion-sensitive controller, along with the Nunchuk attachment, to control a katana and a firearm. The on-screen gun hand points the gun in the same direction as the Wiimote is pointing. Players can push objects to use them as cover by pushing the controller forward. Shaking the Nunchuk attachment or pressing "right" on the D-Pad reloads the gun. The player can also throw grenades underhand or overhand, by moving the Nunchuk as though it were the actual grenade.
The game takes advantage of Wii's motion-sensitive controller, along with the Nunchuk attachment, to control a katana and a firearm. The on-screen gun hand points the gun in the same direction as the Wii Remote is pointing. Players can push objects to use them as cover by pushing the controller forward. Shaking the Nunchuk attachment or pressing "right" on the D-Pad reloads the gun. The player can also throw grenades underhand or overhand, by moving the Nunchuk as though it were the actual grenade.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Severe Audio Issues</s> ===
The game will softlock any time dialogue with characters begins; as this is the first thing that happens in the tutorial, it's not possible to get in game unless a [https://www.youtube.com/redirect?q=https%3A%2F%2Fwww.dropbox.com%2Fs%2F2wc64w19817slnj%2Fred_steel_save.zip%3Fdl%3D0&redir_token=k6L4mo_WewXduJVSJP8bbdl79Wp8MTQzNTM0MTA0M0AxNDM1MjU0NjQz save state] from a real Wii is used that will place you beyond the tutorial. Even if the player manages to avoid the first softlock, ambient sounds, voices, etc. are missing, and talking to someone will make the game softlock once again.


=== Broken ===
This was caused by a [[Audio Emulation|DSP]] issue that affected both DSP HLE and LLE. It has been fixed by {{revision|5.0-5395}}.
Start Red Steel and ignore all messages about incomplete NAND dump, press alt-F5 to get past the wiimote screen, and Red Steel will get into the game. But there is an emulation problem which won´t let the first cutscene continue (Chinese woman says something about fish). There is currently no known solution for this problem.
}}}}
 
=== NAND Dump ===
Although Dolphin throws error messages about incomplete NAND dump, the game is NOT playable with a NAND dump! If you set up a NAND dump, after the health warning screen, it will switch to the [[Disc Channel]]. If starting the game through the Disc Channel it only shows a black screen (the Disc Channel doesn't work yet).


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5-268|***|}}
{{VersionCompatibilityVersion|3.5-268|***|}}
{{VersionCompatibilityVersion|5.0-5395|*****|DSP issue fixed - All audio issues and softlocks fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-4057|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 6950|result=Game freezes when first cutscene starts.|tester=Enverex}}
{{testing/entry|revision=4.0-4057|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 6950|result=Game freezes when first cutscene starts.|tester=Enverex}}
{{testing/entry|revision=4.0-6974|OS=Windows 8.1|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 760|result=Game freezes in story mode on the first cutscene. Multiplayer works fine.|tester=zaozabot}}
{{testing/entry|revision=5.0-5395|OS=Windows 10|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 760|result=Perfect|tester=JMC4789}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|bysm6TkDW7Y|Dolphin Emulator 4.0.2 - Red Steel (1080p HD) - Nintendo Wii|}}
<!--A full list of options is available at Template:VideoGallery/doc-->
{{youtube|RDQOqRyeq3M|Red Steel Gameplay on Wii|br}}
{{VideoGallery
|vid1=bysm6TkDW7Y|cap1=Dolphin Emulator 4.0.2 - Red Steel (1080p HD) - Nintendo Wii
|vid2=rwqt_Ypf528|cap2=Red Steel finally somewhat Playable on Dolphin (March 6th, 2015) (Details in Description) (1080p)
|vid3=6ToUq0vXdBU|cap3=Red Steel now fully playable (2160p60. 5.0-5395+)
|vid4=9b47kisI1Xo|cap4=Dolphin 5.0-5406 - Red Steel (1440p60)
|vid5=khvbzJxyS4o|cap5=Dolphin 5.0-5410 - Red Steel Gameplay (1080p60)
}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category: Ships with debugging symbols‎]]
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