Resident Evil 3: Nemesis: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
(5 intermediate revisions by 3 users not shown)
Line 11: Line 11:
}}
}}


A month and a half have passed since the mansion lab incident and now the secrets come back to haunt you in '''''Resident Evil 3: Nemesis'''''. Join Jill Valentine in her attempt to escape a nightmarish city in ruins. Around every corner lurk hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. You'll soon rely on cunning and brute force to stay alive. The Resident Evil series has taken a horrifying turn, unveiling new layers in the Umbrella Corporation's devious activities.
A month and a half have passed since the mansion lab incident and now the secrets come back to haunt you in '''''Resident Evil 3: Nemesis''''' (aka '''''Biohazard 3: LAST ESCAPE''''' in Japan). Join Jill Valentine in her attempt to escape a nightmarish city in ruins. Around every corner lurk hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. You'll soon rely on cunning and brute force to stay alive. The Resident Evil series has taken a horrifying turn, unveiling new layers in the Umbrella Corporation's devious activities.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Music Drops Out ===
In areas that use two audio tracks, the music will dropout. This issue first appeared in {{revision|5.0-560}} ({{revision|5.0-562}}) due to the removal of the ARAM-DMA hack. See {{issue|9840}}.
=== Slowdown ===
=== Slowdown ===
The beginning of the game leading to the factory scene exhibits slowdown. FPS may drop by 10% to 20%. <s>It has been fixed in {{revision|3.5-1084}}</s>.
The beginning of the game leading to the factory scene exhibits slowdown. FPS may drop by 10% to 20%. <s>It has been fixed in {{revision|3.5-1084}}</s>.
Line 27: Line 30:
=== Inventory Issues ===
=== Inventory Issues ===
Sometimes when picking up an item or transferring items from inventory to a box, the item will disappear. This can be avoided most of the time by setting Texture Cache Accuracy slider to middle setting.
Sometimes when picking up an item or transferring items from inventory to a box, the item will disappear. This can be avoided most of the time by setting Texture Cache Accuracy slider to middle setting.
NOTE: You may lose considerable performance on low-end systems.


}}}}
}}}}
Line 36: Line 37:
[https://forums.dolphin-emu.org/Thread-resident-evil-3-high-res-ui-textures-ntsc-glee08-wip forum thread]
[https://forums.dolphin-emu.org/Thread-resident-evil-3-high-res-ui-textures-ntsc-glee08-wip forum thread]


=== 60hz (PAL) ===
=== 60Hz PAL ===
<pre>
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
04000088 90010004
04000088 90010004
0400008C 3C808008
0400008C 3C808008
Line 51: Line 53:
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache = Middle
|accuratetexturecache     = Middle
|accuratetexturecachenotes = You may lose considerable performance on low-end systems.
|accuratetexturecachenotes = Avoid item texture issues
|audiobackend = Xaudio2
|audiobackend             = Xaudio2
|audiobackendnotes        = Fixes sound issues
}}
}}


Line 63: Line 66:
{{VersionCompatibilityVersion|3.5-1085|*****|}}
{{VersionCompatibilityVersion|3.5-1085|*****|}}
{{VersionCompatibilityVersion|3.5-1093|****|}}
{{VersionCompatibilityVersion|3.5-1093|****|}}
{{VersionCompatibilityVersion|5.0-560|****|Audio regression due to the removal of the ARAM-DMA hack}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


6,576

edits

Navigation menu