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A month and a half have passed since the mansion lab incident and now the secrets come back to haunt you in '''''Resident Evil 3: Nemesis'''''. Join Jill Valentine in her attempt to escape a nightmarish city in ruins. Around every corner lurk hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. You'll soon rely on cunning and brute force to stay alive. The Resident Evil series has taken a horrifying turn, unveiling new layers in the Umbrella Corporation's devious activities. | A month and a half have passed since the mansion lab incident and now the secrets come back to haunt you in '''''Resident Evil 3: Nemesis''''' (aka '''''Biohazard 3: LAST ESCAPE''''' in Japan). Join Jill Valentine in her attempt to escape a nightmarish city in ruins. Around every corner lurk hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. You'll soon rely on cunning and brute force to stay alive. The Resident Evil series has taken a horrifying turn, unveiling new layers in the Umbrella Corporation's devious activities. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Music Drops Out === | === Music Drops Out === | ||
Due to the removal of the ARAM-DMA hack on {{revision|5.0-560}}, the music will drop out in game areas that use two audio tracks (ambiance sound count as an audio track), refer to {{issue|9840}}. A workaround is using older Dolphin builds that still have the hack, like {{revision|5.0-550}}. | |||
=== Inventory Issues === | === Inventory Issues === | ||
Sometimes when picking up an item or transferring items from inventory to a box, the item will disappear. This can be avoided most of the time by setting Texture Cache Accuracy slider to middle setting. | Sometimes when picking up an item or transferring items from inventory to a box, the item will disappear. This can be avoided most of the time by setting Texture Cache Accuracy slider to middle setting. | ||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Graphical Artifacts on Environment === | |||
Environments will exhibit square graphical artifacts around some objects if '''Force Texture Filtering''' is enabled. Keep this enhancement disabled to avoid the issue. | |||
{{image|RE3_ForceTextureFilteringOn.png|Graphical artifacts}} | |||
{{image|RE3_ForceTextureFilteringOff.png|Proper emulation|br}} | |||
=== HD Texture Pack === | === HD Texture Pack === | ||
[https://forums.dolphin-emu.org/Thread-resident-evil-3-high-res-ui-textures-ntsc-glee08-wip forum thread] | [https://forums.dolphin-emu.org/Thread-resident-evil-3-high-res-ui-textures-ntsc-glee08-wip forum thread] | ||
=== | === 60Hz PAL === | ||
<pre> | In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | ||
<pre>$60Hz | |||
04000088 90010004 | 04000088 90010004 | ||
0400008C 3C808008 | 0400008C 3C808008 | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|accuratetexturecache = | |accuratetexturecache = Position 2 (medium) | ||
|accuratetexturecachenotes = | |accuratetexturecachenotes = Prevents item icons from occasionally disappearing on inventory screen | ||
| | |forcefilter = Off | ||
|forcefilternotes = Prevents graphical artifacts on environment objects | |||
}} | }} | ||