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|Developer(s)||Vicious Cycle Software|
|Release date(s)||NA October 11, 2002|
EU March 21, 2003
|Genre(s)||Mecha, Third-person shooter|
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Dolphin Forum thread
Robotech: Battlecry is a video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Focker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.
In multiplayer mode, half or more of player 1's half of the screen is often not redrawn correctly.
As of 4.0-5256, occasionally while using HLE the music ingame will miss cues and continue playing when it shouldn't, making dialogue in cutscenes hard to understand. Using LLE solves the issue.
Cutscenes show a black screen without Real XFB; however, XFB is set to Real by default for this game. You can change this in the game's properties.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|DSP Emulator Engine||LLE||Avoids missing audio cues|
The graph below charts the compatibility with Robotech: Battlecry since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.0-732||Windows 7||Intel Core i7||NVIDIA GeForce GTX 660M||Works good if XFB Real is enabled||BrandeX|
|4.0-5256||Ubuntu 14.10||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GTX 650||Playable. With HLE the background music continues past when it's supposed to stop and can be really annoying. Using LLE the game is perfect with no glitches noticed at all, but has slowdown to about 80% during explosions.||Xerxes|
|4.0-7840||Windows 10||Intel Core 2 Quad Q9400 @ 3.6 GHz||NVIDIA GeForce GTX 660||Pretty much the same as the above testers. LLE is the BEST solution but is very taxing on your machine. I used XFB and HLE to achieve respectable speeds but the downside is the audio queue problem but this is minor since I have played this game maybe a hundred times in the past. :)||Cammelspit|
- Vicious Cycle Software (Developer)
- TDK Mediactive (Publisher)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Mecha (Genre)
- Third-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games