Sonic Colors: Difference between revisions

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Removing this as I can't find any evidence for this issue, undo this if there is evidence.
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(Removing this as I can't find any evidence for this issue, undo this if there is evidence.)
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{{Infobox VG
{{Infobox VG
|image    = [[File:SonicColors.jpg|300px|Sonic Colors‎]]
|image    = [[File:SonicColors.jpg|300px]]
|developer = Sonic Team
|developer = Sonic Team
|publisher = Sega
|publisher = Sega
|series    = Sonic the Hedgehog
|series    = Sonic the Hedgehog
|released  = {{vgrelease|AUS=November 11, 2010}}{{vgrelease|EU=November 12, 2010}}{{vgrelease|NA=November 16, 2010}}{{vgrelease|JP=November 18, 2010}}
|released  = {{vgrelease|AUS=November 11, 2010|EU|November 12, 2010}}{{vgrelease|NA=November 16, 2010|JP|November 18, 2010}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
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== Emulation Information ==
== Emulation Information ==
{{Problems/Controller Map Overlap}}
{{Problems/Controller Map Overlap}}
=== Excessively Dark Rendering ===
When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game.
{{image|Sonic Colors Dark Rendering Bug.png|50Hz mode.}} {{image|Sonic Colors Dark Rendering Bug Normal.png|60Hz mode.|br}}


== Problems ==
== Problems ==
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== Enhancements ==
== Enhancements ==
=== 60FPS ===
=== 60FPS ===
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Check "Store EFB Copies To Texture Only.". It may also be advisable to increase the emulated CPU clock to maintain 60FPS rendering, although this option is not available in recent builds and is not required.
Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Reaching frame rates >30 FPS may require checking '''Store EFB Copies To Texture Only''' and/or increase the '''Emulated CPU Clock'''.


<pre>
<pre>
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0090DB0B 00000001
0090DB0B 00000001
</pre>
</pre>
This code will make completing '''Asteroid Coaster Act 2''' difficult at the point shown below. Using Boost should allow getting past.
{{Image|Sonic Color 60FPS Bug.jpg|60 FPS Bug|br}}


==== Known problems ====
==== Known problems ====
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess = On
 
|skipcpuefbaccessnotes = Avoid black screen
|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Play underwater and other sound effects appropriately.
|dspenginenotes = Play underwater and other sound effects appropriately.
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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=N3gFM29XvaM|cap1=Sonic Colors - Planet Wisp Act 5 (1080p)
|vid1=N3gFM29XvaM|cap1=Sonic Colors - Planet Wisp Act 5 (1080p)

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