1,578
edits
(Moved fixed issue from Enhancements to Problems) |
(Fixed with vertex rounding) |
||
(19 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Sonic Heros.jpg|300px]] | ||
|developer | |developer = Sonic Team | ||
|publisher | |publisher = Sega | ||
|released | |series = Sonic the Hedgehog | ||
|released = {{vgrelease|JP=December 30, 2003|NA=January 5, 2004|EU=February 6, 2004}} | |||
|genre | |genre = Adventure | ||
|modes | |modes = Single-player, Multiplayer (2) | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-sonic-heroes--26028 | ||
}} | }} | ||
Line 15: | Line 15: | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Controller Issues === | === Controller Issues === | ||
In the multiplayer modes of Sonic Heroes, buttons will act like they were being rapidly pressed in "auto fire" manner, even though they were simply being pressed and held, making it uncomfortable to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable. | In the multiplayer modes of Sonic Heroes, buttons will act like they were being rapidly pressed in "auto fire" manner, even though they were simply being pressed and held, making it uncomfortable to play. This applies to stick movement as well. On PAL versions of the game, this also happens in the single player, making the game totally unplayable. | ||
{{YouTube|AaD1N5OBjt8|Sonic Heroes - Auto-fire / Control Stick Problem (G9SE8P) Dolphin Issue #960|br}} | |||
This may still happen on some levels in the PAL version. Needs more testing. | Fixed by {{revision|4.0-8586}}. This may still happen on some levels in the PAL version. Needs more testing. | ||
}}}} | |||
== Enhancements == | |||
{{Problems/Blurry Distant Textures}} | |||
{{image|Sonic Heroes GPU Decoding Off.jpg|Widescreen Hack + Arbitrary Mipmap Detection On}} | |||
{{image|Sonic Heroes GPU Decoding On.jpg|Widescreen Hack + Arbitrary Mipmap Detection Off|br}} | |||
=== <s>Graphical Glitches with IR>1</s> === | |||
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings -> Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option. It's now on by default for this game in {{revision|5.0-8896}} and later. | |||
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}} | {{image|Sonic Heroes Black Areas.png|Black areas (both backends)}} | ||
Line 31: | Line 38: | ||
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}} | {{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}} | ||
=== Sonic Heroes HD === | |||
[https://forums.dolphin-emu.org/Thread-sonic-heroes-hd-project-v1-0-may-09-2019?pid=492301#pid492301 Sonic Heroes HD Project] | |||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing | The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | ||
==== | ==== NA ==== | ||
<pre> | <pre>$16:9 Widescreen | ||
C21AC75C 00000003 | C21AC75C 00000003 | ||
3DC03F40 91C20000 | 3DC03F40 91C20000 | ||
Line 184: | Line 167: | ||
60000000 00000000 | 60000000 00000000 | ||
</pre> | </pre> | ||
==== EU ==== | |||
<pre>$16:9 Widescreen | |||
F6000004 80008180 | |||
000000A8 000000B0 | |||
00000090 00000098 | |||
000000A0 000000B8 | |||
3F800000 3F800000 | |||
0401DA00 38800002 | |||
14000020 BF400000 | |||
14000034 3F400000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
D0030004 C01F0074 | |||
D2000000 00000003 | |||
3DC03F40 91C20000 | |||
0401DA00 38800002 | |||
C2220000 EC110032 | |||
D0030004 00000000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
C0830068 FC600050 | |||
D2000000 00000002 | |||
3DC04000 91C20000 | |||
C0820000 00000000 | |||
E0000000 80008000</pre> | |||
==== JP ==== | |||
<pre>$16:9 Widescreen | |||
F6000004 80008180 | |||
000000A8 000000B0 | |||
00000090 00000098 | |||
000000A0 000000B8 | |||
3F800000 3F800000 | |||
14000020 BF400000 | |||
14000034 3F400000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
D0030004 C01F0074 | |||
D2000000 00000003 | |||
3DC03F40 91C20000 | |||
0401D920 38800002 | |||
C2220000 EC110032 | |||
D0030004 00000000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
C0830068 FC600050 | |||
D2000000 00000002 | |||
3DC04000 91C20000 | |||
C0820000 00000000 | |||
E0000000 80008000</pre> | |||
==== E3 Beta ==== | ==== E3 Beta ==== | ||
<pre>20162A9C 28110000 | <pre>$16:9 Widescreen | ||
20162A9C 28110000 | |||
04162A98 60000000 | 04162A98 60000000 | ||
C21332AC 00000003 | C21332AC 00000003 | ||
Line 198: | Line 233: | ||
==== 10.8 Beta ==== | ==== 10.8 Beta ==== | ||
<pre>C2198D44 00000003 | <pre>$16:9 Widescreen | ||
C2198D44 00000003 | |||
3DC03F40 91C20000 | 3DC03F40 91C20000 | ||
C2220000 EC110032 | C2220000 EC110032 | ||
Line 310: | Line 346: | ||
==== 11.18 Beta ==== | ==== 11.18 Beta ==== | ||
<pre>040034D8 3DC03F40 | <pre>$16:9 Widescreen | ||
040034D8 3DC03F40 | |||
040034DC 91C20000 | 040034DC 91C20000 | ||
040034E0 C2220000 | 040034E0 C2220000 | ||
Line 325: | Line 362: | ||
04290AEC BF400000 | 04290AEC BF400000 | ||
04290AF4 3F400000</pre> | 04290AF4 3F400000</pre> | ||
=== 60FPS in Multiplayer === | === 60FPS in Multiplayer === | ||
Line 366: | Line 378: | ||
|anisotropic = 1x | |anisotropic = 1x | ||
|anisotropicnotes = Avoid shadow corruption | |anisotropicnotes = Avoid shadow corruption | ||
}} | }} | ||
Line 390: | Line 401: | ||
{{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}} | {{testing/entry|revision=4.0-8459|OS=Windows 10|CPU=Intel Core i7-6700k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs with no issues apart from those documented above.|tester=Seapancake}} | ||
{{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}} | {{testing/entry|revision=4.0-9200|OS=Ubuntu 15.10|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=NVIDIA GeForce GTX 260|result=Runs extremely well with 2.5x IR, 16x AF with no AA, under OpenGL with Scaled EFB settings off. Framedrops and slowdowns were extremely rare, and no graphical glitches were encountered during gameplay. This was done on the 340.96 NVIDIA proprietary driver.|tester=NeutronPCXT}} | ||
{{testing/entry|revision=5.0-8512|OS=Windows 10|CPU=Intel i5-6600k @ 3.5GHz|GPU=Intel HD Graphics 530|result=Completed 100%. Aside from slight stutter usually when voice clips were about to play, everything was fine.|tester=PPLToast}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=tYVJIscfmh8|cap1=Dolphin Emulator 4.0.2 - Sonic Heroes (1080p HD) - Nintendo GameCube | |vid1=tYVJIscfmh8|cap1=Dolphin Emulator 4.0.2 - Sonic Heroes (1080p HD) - Nintendo GameCube | ||
|vid2=w6BnEoAcbwI|cap2=Dolphin Emulator Sonic Heroes rendering bug (R6798) | |vid2=w6BnEoAcbwI|cap2=Dolphin Emulator Sonic Heroes rendering bug (R6798) | ||
|vid3= | |vid3=b8ql2H5UMkI|cap3=Sonic Heroes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
}} | }} | ||