Sonic Heroes: Difference between revisions

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Fixed with vertex rounding
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(Fixed with vertex rounding)
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Fixed by {{revision|4.0-8586}}. This may still happen on some levels in the PAL version. Needs more testing.
Fixed by {{revision|4.0-8586}}. This may still happen on some levels in the PAL version. Needs more testing.
=== <s>Graphical Glitches with IR>1</s> ===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings -> Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option. It's now on by default for this game in {{revision|5.0-8896}} and later.
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}


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{{image|Sonic Heroes GPU Decoding Off.jpg|Widescreen Hack + Arbitrary Mipmap Detection On}}
{{image|Sonic Heroes GPU Decoding Off.jpg|Widescreen Hack + Arbitrary Mipmap Detection On}}
{{image|Sonic Heroes GPU Decoding On.jpg|Widescreen Hack + Arbitrary Mipmap Detection Off|br}}
{{image|Sonic Heroes GPU Decoding On.jpg|Widescreen Hack + Arbitrary Mipmap Detection Off|br}}
=== <s>Graphical Glitches with IR>1</s> ===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report]. This can be avoided by enabling the '''Vertex Rounding Hack''' under Graphics Settings -> Hacks in {{revision|5.0-3251}} or newer, though GPU performance takes a hit when enabling this option. It's now on by default for this game in {{revision|5.0-8896}} and later.
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}


=== Sonic Heroes HD ===
=== Sonic Heroes HD ===
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|anisotropic              = 1x
|anisotropic              = 1x
|anisotropicnotes          = Avoid shadow corruption
|anisotropicnotes          = Avoid shadow corruption
|efbscaledcopy            = Off
 
|efbscaledcopynotes        = Allows 2.5x, 3x, 5x, and 7x Internal Resolutions to work without glitches
}}
}}


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