Soulcalibur II: Difference between revisions

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Texture pack added. [hazmatdoll's request]
(→‎Emulation Information: change widescreen to force 16:9, dolphin randomly swaps between wide and letterbox on auto in the menus)
(Texture pack added. [hazmatdoll's request])
(14 intermediate revisions by 6 users not shown)
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{{Infobox VG
{{Infobox VG
|image         = [[File:Soulcalibur 2.jpg|300px|Soulcalibur II]]
|image     = [[File:Soulcalibur 2.jpg|300px]]
|developer     = Namco Bandai Games, Nintendo Australia
|developer = Namco Bandai Games, Nintendo Australia
|publisher     = Namco Bandai Games
|publisher = Namco Bandai Games
|series       = ''Soulcalibur''
|series   = Soulcalibur
|released     = {{vgrelease|JP=March 27, 2003|NA=August 27, 2003|EU=September 26, 2003}}
|released = {{vgrelease|JP=March 27, 2003|NA=August 27, 2003|EU=September 26, 2003}}
|genre         = Fighting
|genre     = Fighting
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-soulcalibur-ii--26243
|forumlink = http://forums.dolphin-emu.org/Thread-gc-soulcalibur-ii--26243
}}
}}


'''''Soulcalibur II''''' (ソウルキャリバーII, Sōrukyaribā Tsū) is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur  is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around.
'''''Soulcalibur II''''' ('''''ソウルキャリバーII''''', '''''Sōrukyaribā Tsū''''') is a fighting game developed and published by Namco and the third installment in the Soul series. Soul Calibur  is the name of the holy sword, created to battle the evil sword Soul Edge, which the games' story-lines revolve around.


== Emulation Information ==
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}
{{Problems/GC Widescreen 16-9}} Aspect ratio randomly swaps between wide and letterbox on auto in the menus.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Missing Fade Effects ===
=== Missing Lens Flares ===
Fade-in effects for the game's title screen, as well as fade-in, fade-out transitions between matches in arcade mode, are missing.
Since at least {{revision|5.0}}, lens flares may not appear when the sun is in the background of certain stages. This can be fixed by unchecking "Store EFB Copies to Texture Only" in graphics configuration. See {{issue|10475}}.
 
=== <s>Missing Fade Effects</s> ===
Fade-in effects for the game's title screen, as well as fade-in, fade-out transitions between matches in arcade mode, are missing. See {{issue|8429}}. Fixed by {{revision|5.0-7151}}.


}}}}
}}}}
== Enhancements ==
=== HD Textures ===
[https://forums.dolphin-emu.org/Thread-soul-calibur-2-hd-texture-pack?pid=475932#pid475932 Soul Calibur 2 HD texture pack]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly      = Off
|efb2texonlynotes = Needed for lens flare effects
}}
}}


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|tester=Caso Aislado}}
|tester=Caso Aislado}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Perfect aside from missing transition effects.  Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9.|tester=IceStrike256}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Perfect aside from missing transition effects.  Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9.|tester=IceStrike256}}
{{testing/entry|revision=5.0-5209|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs EFB to Texture Only disabled to display lens flares.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=dwQQjcR0bKM|cap1=Dolphin Emulator 4.0 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid1=JeloBu915-Y|cap1=Youtube3D : Soul Calibur 2 3D.HD720p (dolphin 2.0 + iz3d driver) (Squeezed split-screen. 1440p60.)
|vid2=JeloBu915-Y|cap2=Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver)
|vid2=8Bra9KuhDb0|cap2=Dolphin - Soul Calibur 2 Gameplay (360p)
|vid3=8Bra9KuhDb0|cap3=Dolphin - Soul Calibur 2 Gameplay
|vid3=pr33zGaVCnc|cap3=Soul Calibur 2 On Dolphin Emulator GameCube v3.0 Full HD (1080p)
|vid4=pr33zGaVCnc|cap4=Soul Calibur 2 On Dolphin Emulator GameCube v3.0 Full HD
|vid4=dwQQjcR0bKM|cap4=Dolphin Emulator 4.0 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid5=o5XMsbgEt_8|cap5=(60FPS) Dolphin Emulator 4.0-4057 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid5=wg9_Piqedjo|cap5=Soul Calibur 2 - All Exhibition Theaters - Dolphin 3.0 - 1080p 60fps
|vid6=aUNhsnifCYk|cap6=Soulcalibur II on NVIDIA SHIELD Android TV running on the Dolphin Emulator (Nintendo GameCube)
|vid6=o5XMsbgEt_8|cap6=(60FPS) Dolphin Emulator 4.0-4057 - SoulCalibur II (1080p HD) - Nintendo GameCube
|vid7=NMVvCQnDbcs|cap7=Soul Calibur II on Dolphin 5.0-3408
|vid7=aUNhsnifCYk|cap7=Soulcalibur II - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60. 4.0-8727.) - Nintendo GameCube
|vid8=NMVvCQnDbcs|cap8=Soul Calibur II on Dolphin 5.0-3408 (1080p60)
|vid9=FPUrIgCtnsU|cap9=Soulcalibur II - Dolphin 5.0 - 5K Internal Res - Gamecube Emulator - Taki Gameplay - HD.1080p 60ᶠᵖˢ
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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