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edits
Release 2407 and 2409
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Last Story Cover.jpg|300px]] | ||
|developer | |developer = Mistwalker, AQ Interactive | ||
|publisher | |publisher = {{vgrelease|NA=XSEED Games|JP/EU/AUS|Nintendo}} | ||
|released | |released = {{vgrelease|JP=January 27, 2011|AUS=February 23, 2012}}{{vgrelease|EU=February 24, 2012}}{{vgrelease|NA=August 14, 2012}} | ||
|genre | |genre = Action role-playing | ||
|modes | |modes = Single-player, Co-op (6) | ||
|input | |input = Wii Remote + Nunchuk, Classic Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-the-last-story | ||
}} | }} | ||
'''''The Last Story''''' (ラストストーリー, ''Rasuto Sutōrī'') is a JRPG for the Wii console from Hironobu Sakaguchi, the creator of Final Fantasy, that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players. Music by veteran Final Fantasy composer Nobou Uematsu. | '''''The Last Story''''' (ラストストーリー, ''Rasuto Sutōrī'') is a JRPG for the Wii console from Hironobu Sakaguchi, the creator of Final Fantasy, that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players. Music by veteran Final Fantasy composer Nobou Uematsu. | ||
== Emulation Information == | |||
{{Problems/Shader Compilation Stuttering}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== <s>Depth of Field Blur</s> === | |||
The games' depth of field effect is not emulated properly. During some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and (very rarely) get stuck. Texture cache accuracy on middle can help. | |||
{{image|The Last Story Blur Bug.jpg|A stuck blur before the recent fixes}} | |||
{{image|The Last Story Blur Bug2.jpg|Extreme stuck blur in a cutscene|br}} | |||
Texture Cache Accuracy can be set fast with modern graphics card,current versions of Dolphin, and the most recent version of Last Story. This has been fixed since at least {{revision|5.0-10560}}. | |||
=== <s>Clothes Textures Missing</s> === | |||
With '''EFB Copies to Texture Only''', parts of the body and clothing will be missing, some will be rendered as complete black, and a few pieces will be properly textured. This is related to the game's texture color changing effect, and is only present on the main party characters. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled by the GameINI prior to {{revision|5.0-10000}}. | |||
{{image|The Last Story Clothes Bug.jpg|Missing/black clothing|br}} | {{image|The Last Story Clothes Bug.jpg|Missing/black clothing|br}} | ||
=== | === <s>White Clothes</s> === | ||
Releases beyond {{revision|5.0-7554}} render character clothing white. Refer {{Issue|11149}}. | |||
}}}} | |||
=== | == Enhancements == | ||
=== HD Textures === | |||
[https://forums.dolphin-emu.org/Thread-the-last-story-hd-gui-texture-pack The Last Story HD GUI+ Texture Pack] | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
| | |shadercomp = Asynchronous (Ubershaders) | ||
|shadercompnotes = Fixes stuttering | |||
| | |||
}} | }} | ||
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{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|6284|***}} | {{VersionCompatibilityVersion|6284|***|}} | ||
{{VersionCompatibilityVersion|3.0-484|****|Occasional freezing fixed}} | {{VersionCompatibilityVersion|3.0-484|****|Occasional freezing fixed}} | ||
{{VersionCompatibilityVersion|4.0-4203|****|Fifo Overflow errors fixed}} | {{VersionCompatibilityVersion|4.0-4203|****|Fifo Overflow errors fixed}} | ||
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=6505|OS=Windows 7|CPU=AMD Phenom X4 965|GPU=ATI Radeon HD 4870|result=Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG|tester=IcemanSR}} | {{testing/entry|revision=6505|OS=Windows 7|CPU=AMD Phenom X4 965|GPU=ATI Radeon HD 4870|result=Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG|tester=IcemanSR}} | ||
{{testing/entry|revision=6505|OS=Windows 7 | {{testing/entry|revision=6505|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6870|result=PAL version tested; Used [http://www.mediafire.com/?bxkfa1aytlfjpe5 6505 by Lectrode], which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) |tester=Garteal}} | ||
{{testing/entry|revision=3.0|OS=Linux | {{testing/entry|revision=3.0|OS=Linux|CPU=Intel Core i5|GPU=ATI Radeon HD 5700|result=Playable (60FPS)|tester=tomtoom}} | ||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce 560 Ti|result=Playable (25-30FPS)|tester=Deathykins}} | {{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce 560 Ti|result=Playable (25-30FPS)|tester=Deathykins}} | ||
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce GTX 580|result=Playable (30FPS, sometimes fall to 21FPS.)|tester=dnishimura}} | {{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce GTX 580|result=Playable (30FPS, sometimes fall to 21FPS.)|tester=dnishimura}} | ||
{{testing/entry|revision=3.0-763|OS=Windows 7 | {{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Playable, 30FPS|tester=Chinmorph}} | ||
{{testing/entry|revision=3.0-766|OS=Mac OS X 10.8.1|CPU=Intel Core i7 @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=Playable, 60FPS|tester=TresCoole}} | {{testing/entry|revision=3.0-766|OS=Mac OS X 10.8.1|CPU=Intel Core i7 @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=Playable, 60FPS|tester=TresCoole}} | ||
{{testing/entry|revision=3.5-127|OS=Windows 7 | {{testing/entry|revision=3.5-127|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 5670|result=[http://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro}} | ||
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56GHz|GPU=NVIDIA GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to | {{testing/entry|revision=3.5-141|OS=Windows 7|CPU=AMD Phenom II 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Playable (30FPS). Slowdown in huge areas (15-30FPS).|tester=ramaGZ.}} | ||
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56GHz|GPU=NVIDIA GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).}} | |||
{{testing/entry|revision=4.0|OS=Windows 7 | {{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor FPS Drops, 2xIR|tester=Zcair}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Graphics Settings Lowered to run in full 60FPS|tester=Zcair}} | ||
{{testing/entry|revision=4.0-3482|OS=Windows 8.1 | {{testing/entry|revision=4.0-3482|OS=Windows 8.1|CPU=Intel Core i7-2600K @ 4.3GHz|GPU=NVIDIA GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30FPS much at the time. Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable. If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to Texture), the game runs unthrottled, using the same settings, at ~100FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}} | ||
{{testing/entry|revision=4.0-4366|OS=Windows 7 | {{testing/entry|revision=4.0-4366|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}} | ||
{{testing/entry|revision=4.0-4652|OS=Windows 7 | {{testing/entry|revision=4.0-4652|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.5GHz|GPU=AMD Radeon R9 200 Series|result=OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM. Texture accuracy medium still req'd for DoF effect. Playable throughout with small slowdowns in places. Cutscenes often are under 30FPS. Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.|tester=Keller999}} | ||
{{testing/entry|revision=5.0-4869|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=D3D11, 4x IR, 4xMSAA, EFB to RAM, Ubershaders Hybrid. Runs at 30FPS 100% of the time with no serious frame stutter. When the frame limiter is turned off, max framerate is around 45FPS. |tester=Damaniel}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=0e9_UibrHVw|cap1=Dolphin Emulator 4.0-5416 - The Last Story (1080p HD) - Nintendo GameCube | |vid1=0e9_UibrHVw|cap1=Dolphin Emulator 4.0-5416 - The Last Story (1080p HD) - Nintendo GameCube | ||
|vid2=s0dOce8_SUg|cap2=Dolphin Emulator 4.0.1 - The Last Story (1080p HD) - Nintendo Wii | |vid2=s0dOce8_SUg|cap2=Dolphin Emulator 4.0.1 - The Last Story (1080p HD) - Nintendo Wii | ||
|vid3= | |vid3=n_nv3_1nDL8|cap3=The Last Story on Dolphin Emulator | ||
}} | }} | ||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Dual Layer Disc games]] | [[Category:Dual Layer Disc games]] |
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