Super Mario Sunshine: Difference between revisions

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(Made adjustments to the code and found that one as default.)
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The original code for the "Warped Camera View" (made by GCN Hacker87) is somehow recognized as a FOV modifier and changes the game's zooming by changing the value "3E000000" to some other value. The game will be played at the desired field of view once that value was modified. This is different from the widescreen codes where it only changes the FOV horizontally. Examples of the code modifications are listed here:
The original code for the "Warped Camera View" (made by GCN Hacker87) is somehow recognized as a FOV modifier and changes the game's zooming by changing the value "3E000000" to some other value. The game will be played at the desired field of view once that value was modified. This is different from the widescreen codes where it only changes the FOV horizontally. Examples of the code modifications are listed here:


'''PAL''':
<pre>
0440EC08 3F800000 - Game default camera
0440EC08 3F400000 - Regular camera view
0440EC08 3F000000 - Open matte camera
0440EC08 3EA00000 - A bit zoomed out from view
0440EC08 3E000000 - Way zoomed out (original code)
</pre>
'''NTSC''':
<pre>
<pre>
044176A8 3F800000 - Game default camera
044176A8 3F800000 - Game default camera

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