Super Mario Sunshine: Difference between revisions

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m (Just added a line to help people fix any goo problems.)
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=== Goo/Oil Behaves Oddly ===
=== Goo/Oil Behaves Oddly ===
*Under Direct3D, Anisotropic Filtering above 1x makes the goo disappear. OpenGL doesn't seem to have this issue.
*Under Direct3D, Anisotropic Filtering above 1x makes the goo disappear. OpenGL doesn't seem to have this issue.
*EFB to Texture is disabled in the GameINI, requiring you to play it in EFB to RAM. If this is changed, goo/oil may behave oddly and be impossible to spray away.
*'''EFB Copies to Texture Only''' is disabled in the GameINI, requiring you to play it in EFB to RAM. If this is changed, goo/oil may behave oddly and be impossible to spray away.
*The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this.
*The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this.
*Overall to avoid goo issues altogether, just keep "Scaled EFB Copy" checked, "Force Texture Filtering" unchecked, and "EFB to RAM" instead of "EFB to Texture" '''BEFORE''' starting a scenario that involves goo.
*Overall to avoid goo issues altogether, just keep "Scaled EFB Copy" checked, "Force Texture Filtering" unchecked, and disable '''EFB Copies to Texture Only''' '''BEFORE''' starting a scenario that involves goo.
*Setting the Texture Cache Accuracy to safe can also prevent missing goo textures.
*Setting the Texture Cache Accuracy to safe can also prevent missing goo textures.
{{image|SMS_No_Sludge_2.png|Goo erased by anisotropic filtering and/or other filtering enabled.}}
{{image|SMS_No_Sludge_2.png|Goo erased by anisotropic filtering and/or other filtering enabled.}}

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