Super Mario Sunshine: Difference between revisions

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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 50-60FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 50-60FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration|tester=}}
{{testing/entry|revision=6800|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Very playable 8-10FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=6800|OS=Windows XP|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Very playable 8-10FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=6879|OS=Windows 7|CPU=AMD Phenom II X3 N830 @ 2.1GHz|GPU=ATI Mobility Radeon HD 5650|result=Fully Playable 60-80FPS with DX11 plug-in|tester=}}
{{testing/entry|revision=6879|OS=Windows 7|CPU=AMD Phenom II X3 N830 @ 2.1GHz|GPU=ATI Mobility Radeon HD 5650|result=Fully Playable 60-80FPS with DX11 plug-in|tester=}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=Fully playable with a resolution of "size of the window." sometimes slows down the game (ex. on the Isle Delfino just at the statue) lower than 20FPS in USA version|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=Fully playable with a resolution of "size of the window." sometimes slows down the game (ex. on the Isle Delfino just at the statue) lower than 20FPS in USA version|tester=Honguito98}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 15-25FPS (45-50FPS video) (PAL)--> 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problem|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 15-25FPS (45-50FPS video) (PAL)--> 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problem|tester=Markon89}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=NVIDIA GeForce GT 330M|result=Fully Playable 10-20FPS at 45 - 95 % seems to slow down when NPCs come on screen|tester=FeelGoodChicken}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=NVIDIA GeForce GT 330M|result=Fully Playable 10-20FPS at 45 - 95 % seems to slow down when NPCs come on screen|tester=FeelGoodChicken}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Pentium Single Core @ 4.15GHz|GPU=NVIDIA GeForce GTS 250|result=Playable! smooth gameplay when indoors or when there are little to no NPCs around but functional.|tester=Redstorm3265}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Pentium Single Core @ 4.15GHz|GPU=NVIDIA GeForce GTS 250|result=Playable! smooth gameplay when indoors or when there are little to no NPCs around but functional.|tester=Redstorm3265}}
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{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=AMD Phenom II X4 940 @ 3.35GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Constant 30FPS in almost all areas. Direct3D9, 1280x1024, 2X Internal Res, 9X SSAA, Disabled Scaled EFB Copy (avoids sliding goo), EFB Copy to RAM. No heat wave/blur (due to revision & personal preference). Goo is rendered fine. Only found 1 missing texture but it's minor. 48 sprites in and no major issues found so far.|tester=Jodeth}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=AMD Phenom II X4 940 @ 3.35GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Constant 30FPS in almost all areas. Direct3D9, 1280x1024, 2X Internal Res, 9X SSAA, Disabled Scaled EFB Copy (avoids sliding goo), EFB Copy to RAM. No heat wave/blur (due to revision & personal preference). Goo is rendered fine. Only found 1 missing texture but it's minor. 48 sprites in and no major issues found so far.|tester=Jodeth}}
{{testing/entry|revision=3.0-371|OS=Linux Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Games plays perfectly. 30FPS with no slowdowns or graphical glitches using OpenGL, 2x IR, 4x AA, audio throttling. The goo renders fine with EFB copies set to RAM. GMSE01.ini overwrites default Dolphin configuration to use RAM, so if you start the game up with EFB copies on Texture, it still uses RAM, unless you change your settings in game play.|tester=Shonumi}}
{{testing/entry|revision=3.0-371|OS=Linux Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Games plays perfectly. 30FPS with no slowdowns or graphical glitches using OpenGL, 2x IR, 4x AA, audio throttling. The goo renders fine with EFB copies set to RAM. GMSE01.ini overwrites default Dolphin configuration to use RAM, so if you start the game up with EFB copies on Texture, it still uses RAM, unless you change your settings in game play.|tester=Shonumi}}
{{testing/entry|revision=3.0-601|OS=Windows 7 x86|CPU=Intel Core i5-650 @ 3.20GHz|GPU=Intel HD Graphics|result=Fully playable at native internal resolution and enabled OpenCL and Disabled Per Pixel Depth. Dual Core and Idle Skip also enabled. Also EFB to RAM enabled at Max speed. Consistent speed of 89-100% averaging at 95% with the 89% only happening in rare instances (eg: Main square @ Delfino Plaza). FPS solid @ 25-30|tester=SoulFly}}
{{testing/entry|revision=3.0-601|OS=Windows 7|CPU=Intel Core i5-650 @ 3.20GHz|GPU=Intel HD Graphics|result=Fully playable at native internal resolution and enabled OpenCL and Disabled Per Pixel Depth. Dual Core and Idle Skip also enabled. Also EFB to RAM enabled at Max speed. Consistent speed of 89-100% averaging at 95% with the 89% only happening in rare instances (eg: Main square @ Delfino Plaza). FPS solid @ 25-30|tester=SoulFly}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5GHz|GPU=NVIDIA GeForce GTS 250|result=Tested with (DX9). Very good emulation. Be sure to "MMU ​​Speedhack" let off, to avoid errors Games. In game 25FPS, 50FPS video. Meanwhile, the game with "DSP HLE emulation" to be played.|tester=Serverbot777}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5GHz|GPU=NVIDIA GeForce GTS 250|result=Tested with (DX9). Very good emulation. Be sure to "MMU ​​Speedhack" let off, to avoid errors Games. In game 25FPS, 50FPS video. Meanwhile, the game with "DSP HLE emulation" to be played.|tester=Serverbot777}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5GHz|GPU=NVIDIA GeForce GTS 250|result=Tested with (DX9). In newer Dolphin versions, an error has crept in, and that if I had during the game on the memory card save, and then save-game-state charging, and later a game was stored on the memory card would, there is an error, you can not play more of this to save memory card.|tester=Serverbot777}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5GHz|GPU=NVIDIA GeForce GTS 250|result=Tested with (DX9). In newer Dolphin versions, an error has crept in, and that if I had during the game on the memory card save, and then save-game-state charging, and later a game was stored on the memory card would, there is an error, you can not play more of this to save memory card.|tester=Serverbot777}}

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